I have this big doubt: I have my function in a class like this:
-(Shot*) getShot:(int)shot {
NSString *sqlStr = [NSString stringWithFormat:@"SELECT * FROM tbShots where nShot = %d ", shot];
NSArray *searchPaths = NSSearchPathForDirectoriesInDomains(NSLibraryDirectory, NSUserDomainMask, YES);
NSString *documentFolderPath = [searchPaths objectAtIndex:0];
NSString *dbFilePath = [documentFolderPath stringByAppendingPathComponent:DATABASE_NAME_EXT];
if (dbFilePath == NULL) {
NSLog(@"dbFilePath is NULL");
}
sqlite3 *dbHandle;
if (sqlite3_open([dbFilePath UTF8String], &dbHandle)) {
NSLog(@"sqlite3_open: failed");
}
sqlite3_stmt *preparedStatement;
const char* queryStatement = [sqlStr UTF8String];
sqlite3_prepare_v2(dbHandle, queryStatement, -1, &preparedStatement, NULL);
Shot *s = nil;
NSString * note = @"";
while( sqlite3_step(preparedStatement) == SQLITE_ROW)
{
s = [[Shot alloc] initWithShot:shot];
}
sqlite3_finalize(preparedStatement);
sqlite3_close(dbHandle);
return s;
}
and outside this class I use this:
Shot* sP = [appDelegate getShot:nTarget];
[self drawShoot:sP];
but I think that is not the right method to retrieve an instance of an object and use it... what's the best way??? also after the use of the instance sP, I need to release? if I release the operation affect also the appDelegate class?
开发者_运维技巧thanks
s = [[Shot alloc] initWithShot:shot]; make it autoreleased object to [[[Shot alloc] initWithShot:shot] autorelease]; and then your method returns autoreleased object. Shot* sP = [appDelegate getShot:nTarget]; [self drawShoot:sP]; should be fine then. otherwise you are left with retain count 1 on Shot object "s" when your return s; in your method.
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