how do i 开发者_如何学编程calculate the angle of rotation for any given object (ie a uiimageview)?
Technically you can't, because the transform can include a skew operation which turns the image into a parallelogram and the rotation angle isn't defined anymore.
Anyway, since the rotation matrix generates
cos(x) sin(x) 0
-sin(x) cos(x) 0
0 0 1
You can recover the angle with
return atan2(transform.b, transform.a);
You can easily get the angle of the rotation like this:
CGFloat angle = [(NSNumber *)[view valueForKeyPath:@"layer.transform.rotation.z"] floatValue];
For example:
view.transform = CGAffineTransformMakeRotation(0.02);
CGFloat angle = [(NSNumber *)[view valueForKeyPath:@"layer.transform.rotation.z"] floatValue];
NSLog(@"%f", angle); // 0.020000
From the documentation:
Core Animation extends the key-value coding protocol to allow getting and setting of the common values of a layer's CATransform3D matrix through key paths. Table 4 describes the key paths for which a layer’s transform and sublayerTransform properties are key-value coding and observing compliant
Or you can use acos and asin functions. You will get exactly the same result:
NSLog (@"%f %f %f", acos (MyView.transform.a), asin (MyView.transform.b), atan2(MyView.transform.b, MyView.transform.a) );
You can try with this:
- (void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint newLocationPoint = [[touches anyObject] locationInView:self.superview];
int x = self.center.x;
int y = self.center.y;
float dx = newLocationPoint.x - x;
float dy = newLocationPoint.y - y;
double angle = atan2(-dx,dy);
self.layer.position = self.center;
self.layer.transform = CATransform3DMakeRotation(angle, 0, 0, 1);
NSLog(@"touchesMoved %f %f %d,%d %f,%f angle:%f",newLocationPoint.x,newLocationPoint.y,x,y,dx,dy,angle);
}
I know this is very old question but, if anyone like me faces with this problem using CALayers and CATransform3D, you can get angle with:
extension CATransform3D {
var xAxisAngle: CGFloat { get { return atan2(self.m23, self.m33) } }
var yAxisAngle: CGFloat { get { return atan2(self.m31, self.m11) } }
var zAxisAngle: CGFloat { get { return atan2(self.m12, self.m11) } }
}
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