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How to call a function defined in my exe inside my DLL?

开发者 https://www.devze.com 2023-04-04 09:15 出处:网络
I have some general purpose functions defines in my exe file like Log(char* str). This function takes a string as an input from the caller and writes it to the logfile defined for that application. No

I have some general purpose functions defines in my exe file like Log(char* str). This function takes a string as an input from the caller and writes it to the logfile defined for that application. Now I want to write DLL code which will include a function to upload a file to a server.

The objective is to import the upload function from the DLL into the exe and use it开发者_StackOverflow中文版. However, if any error is encountered, then the upload function must call the Log(char* str) function to write the error into the log file.

The trouble is that this DLL needs to be used in multiple applications and each app will have a different logfile at a different location. I want to write the DLL in such a way that it calls the corresponding Log(char* str) defined in the application. Similarly I have some other functions that are application-specific and cannot be included in the DLL beforehand.

How can I write such DLL code where it only knows the function prototype, but not the function definition, which resides inside the exe?


Have a function in your DLL that the .exe can call, passing in a function pointer to your Log function. Inside the DLL, store that function pointer and use it when you need to log things.

If there is more than one such function you need to pass to your DLL, consider using a struct to store all the relevant function pointers.

Here's a good tutorial on function pointers: The function pointer tutorial

To keep this interface simple, I would highly recommend keeping all these "customizable" functions in plain C, at least as a starting point. Dealing with pointer-to-member functions and passing C++ objects around through C wrappers is error-prone. (But doable.) Or stick with C++ all round.

Here's a short example. In a common header, put something like this:

typedef void (*logfunc)(char const*);

to simplify passing around the customized function pointer.

In your DLL code, you could then have:

logfunc cust_log;

void dll_init_logging(logfunc l)
{
    cust_log = l;
}

void dll_do_something()
{
    cust_log("hello");
}

Modify that to make these functions exportable if necessary on your platform.

Then from your main code, all you need to do (assuming you're loading the DLL and making the exported functions available to your .exe with their original name) is:

void logit(char const* str)
{
    printf("Log: %s\n", str);
}

int main (int argc, char const *argv[])
{
    // load the DLL
    dll_init_logging(logit);
    ...
    dll_do_something();
    ...
    return 0;
}
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