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Android animate Translate in android 2.2

开发者 https://www.devze.com 2023-04-04 01:00 出处:网络
i have two image views which translates on click. the animation works properly for one view but for second image view , my animation is not according to coordinates provided.

i have two image views which translates on click. the animation works properly for one view but for second image view , my animation is not according to coordinates provided.

when i click top image view (img1) it animates properly toward bottom image view (img2) . But when i click the bottom image view, it animates from somewhere down and move towards image view 2 initial position only. though the expected behaviour is, it should animate from its position to top image view (img1) initial position.

My xml is

    <?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    &开发者_如何学Pythongt;

    <ImageView  
        android:layout_width="100dp" 
        android:layout_height="100dp" 
        android:src="@drawable/letter_f"
        android:layout_alignParentTop="true"
        android:id="@+id/imgview1"
        android:background="@drawable/chart"/>

    <ImageView android:layout_height="100dp" 
        android:layout_width="100dp"
        android:id="@+id/imgview2" 
        android:src="@drawable/letter_g" 
        android:background="@drawable/chart" 
        android:layout_alignParentRight="true"
        android:layout_alignParentBottom="true"/>

</RelativeLayout>

and my java class file is

    public class AnimationDemo extends Activity implements OnClickListener
{   
    private ImageView img1;
    private ImageView img2;

    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        img1 = (ImageView)findViewById(R.id.imgview1);
        img2 = (ImageView)findViewById(R.id.imgview2);        
        img1.setOnClickListener(this);
        img2.setOnClickListener(this);
     }

    @Override
    public void onClick(View arg0) 
    {
        int x1,y1; // Coordinates of first image view
        int x2,y2; //Coordinates of second image view

        ImageView img = (ImageView)arg0;
        x1 = img1.getLeft();
        y1 = img1.getTop();

        x2 = img2.getLeft();
        y2 = img2.getTop();

        TranslateAnimation slide;
        if(arg0 == img1)
        {
            //translate from img view 1 to img view 2
            slide = new TranslateAnimation(Animation.ABSOLUTE,x1,Animation.ABSOLUTE, x2,Animation.ABSOLUTE, y1,Animation.ABSOLUTE,y2 );
        }
        else
        {
            // translate from img view 2 to img view 1
            slide = new TranslateAnimation(Animation.ABSOLUTE,x2,Animation.ABSOLUTE, x1,Animation.ABSOLUTE, y2,Animation.ABSOLUTE,y1);
        }
        slide.setDuration(1000);   
        slide.setFillAfter(true); 
        img.startAnimation(slide);
    }
}


Your troubles are due to your locations. I believe when animations are moved with absolute pixels it is relative to itself. So on your second animation you were in essence moving it from x2=220 to x1=0, and y2=419 to y1=0. So it was moving from (currentX+220, currentY+419) to (currentX +0, currentY +0) which = itself

To solve this instance simply negate and switch the values of the second slide declaration like so:

TranslateAnimation slide;
        if(arg0 == img1)
        {
            //translate from img view 1 to img view 2
            slide = new TranslateAnimation(Animation.ABSOLUTE,x1,Animation.ABSOLUTE, x2,Animation.ABSOLUTE, y1,Animation.ABSOLUTE,y2 );
        }
        else
        {
            // translate from img view 2 to img view 1
//            slide = new TranslateAnimation(Animation.ABSOLUTE,x2,Animation.ABSOLUTE, x1,Animation.ABSOLUTE,y2,Animation.ABSOLUTE,y1);
            slide = new TranslateAnimation(Animation.ABSOLUTE,0,Animation.ABSOLUTE, (-x2),Animation.ABSOLUTE,0,Animation.ABSOLUTE, (-y2));
        }

This only happens because your top left sprite is at 0,0 though. You have to seriously rethink how you're moving your sprites around. Just remember, the TranslateAnimation moves them relative to their current positions, basically setting the sprites original location to (0,0).

Could be wrong, but hope it helps. It worked for me...

Sorry it took so long to get back to you, I lost your post and couldn't find it again for some reason. Glad you had commented earlier!

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