pardon me for making a file if something relevant already exists but I have searched for too long and my head has almost melted.
So, to the point. Can someone describe to me the code that I need to write 开发者_如何学JAVAto have a c++ application send the same signal as when I manually press the keys 'ctrl' and 'a' at the same time?
I found, among many others, this link:
http://msdn.microsoft.com/en-us/library/system.windows.forms.sendkeys.send(v=VS.90).aspx
Apparently, though, function does not work. I tried to use:
using namespace System::Windows::Forms;
But, it does nothing.
Apparently I need to include code. This is my code. I know the basics and yes I can read. So, I have included that:
#define _WIN32_WINNT 0x0501
#include <iostream>
#include <conio.h>
#include <stdio.h>
#include <windows.h>
#include <winable.h> /* Dev-C++ specific */
using namespace std;
HWND GameWindow = FindWindow(0, "C:\\Users\\...\\src\\output1.txt");
/* This is a function to simplify usage of sending keys */
void GenerateKey(int vk, BOOL bExtended) {
KEYBDINPUT kb = {0};
INPUT Input = {0};
/* Generate a "key down" */
if (bExtended) { kb.dwFlags = KEYEVENTF_EXTENDEDKEY; }
kb.wVk = vk;
Input.type = INPUT_KEYBOARD;
Input.ki = kb;
::SendInput(1, &Input, sizeof(Input));
/* Generate a "key up" */
ZeroMemory(&kb, sizeof(KEYBDINPUT));
ZeroMemory(&Input, sizeof(INPUT));
kb.dwFlags = KEYEVENTF_KEYUP;
if (bExtended) { kb.dwFlags |= KEYEVENTF_EXTENDEDKEY; }
kb.wVk = vk;
Input.type = INPUT_KEYBOARD;
Input.ki = kb;
::SendInput(1, &Input, sizeof(Input));
return;
}
int main() {
system("start C:\\Users\\...\\src\\output1.txt");
SetForegroundWindow(GameWindow);
GenerateKey ('A', FALSE);
GenerateKey (VK_CAPITAL, TRUE);
GenerateKey(0x0D, FALSE); /* enter key */
getch();
return 0;
}
Now my problem is that, the program is not actually writing this A onto that .txt file.
NOTE: It works if ran from CMD, printing the 'A' on the actual CMD.
Have a look at the SendInput
from the Windows API.
Example copy pasted from codeguru forums:
void GenerateKey ( int vk , BOOL bExtended)
{
KEYBDINPUT kb={0};
INPUT Input={0};
// generate down
if ( bExtended )
kb.dwFlags = KEYEVENTF_EXTENDEDKEY;
kb.wVk = vk;
Input.type = INPUT_KEYBOARD;
Input.ki = kb;
::SendInput(1,&Input,sizeof(Input));
// generate up
::ZeroMemory(&kb,sizeof(KEYBDINPUT));
::ZeroMemory(&Input,sizeof(INPUT));
kb.dwFlags = KEYEVENTF_KEYUP;
if ( bExtended )
kb.dwFlags |= KEYEVENTF_EXTENDEDKEY;
kb.wVk = vk;
Input.type = INPUT_KEYBOARD;
Input.ki = kb;
::SendInput(1,&Input,sizeof(Input));
}
Usage:
GenerateKey ('A', FALSE);
GenerateKey (VK_CAPITAL, TRUE);
GenerateKey ('A', FALSE);
Also, to send keyboard input to another process you will need AttachThreadInput
.
I'd look at the AutoHotKey source.
Edit: added github link
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