I have an arrow and a ball. The anchorPoint for the arrow is on the bottom. All I need to do is have the sprite be able to rotate with touch, then a linear impulse is applied to the ball and shot in the direction the a开发者_运维百科rrow is pointing to.
E.G.
Say you rotate the arrow 70 degrees then press the fire button. The ball is then shot in a 70 degree angle.
Currently, this is what I am using but the ball does not shoot in the direction the arrow is pointing too.
Rotates arrow with touch.
-(void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
//acquire the previous touch location
CGPoint firstLocation = [touch previousLocationInView:[touch view]];
CGPoint location = [touch locationInView:[touch view]];
//preform all the same basic rig on both the current touch and previous touch
CGPoint touchingPoint = [[CCDirector sharedDirector] convertToGL:location];
CGPoint firstTouchingPoint = [[CCDirector sharedDirector] convertToGL:firstLocation];
CGPoint firstVector = ccpSub(firstTouchingPoint, _arrow.position);
CGFloat firstRotateAngle = -ccpToAngle(firstVector);
CGFloat previousTouch = CC_RADIANS_TO_DEGREES(firstRotateAngle);
CGPoint vector = ccpSub(touchingPoint, _arrow.position);
CGFloat rotateAngle = -ccpToAngle(vector);
CGFloat currentTouch = CC_RADIANS_TO_DEGREES(rotateAngle);
//keep adding the difference of the two angles to the dial rotation
arrowRotation += currentTouch - previousTouch;
}
Fire Button to shoot the ball in the direction the arrow is pointing too.
-(void) fireBall: (id)sender
{
[self unscheduleUpdate];
direction = arrowRotation;
b2Vec2 force = b2Vec2(direction, 24.8);
_ballBody->ApplyLinearImpulse(force, _ballBody->GetWorldCenter());
}
Any help is greatly appreciated! Thanks in advance!
The impulse you are applying to the ball is (direction, 24.8)
. Should it not be: (direction.x * 24.8, direction.y * 24.8)
. This may not be the only problem, but it's one that jumped out at me.
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