I have 2 textboxes and 2 button [...] next to each textbox. Is it possible to use one OpenFileDialog and pass the FilePath to the respective textbox, based on which button is clicked? i.e...if I click buttton one and laod the dialog, when 开发者_开发百科I click open on the dialog, it passes the fileName to the first textbox.
Whenever you think "there's common functionality!" you should consider a method to implement it. It could look like this:
private void openFile(TextBox box) {
if (openFileDialog1.ShowDialog(this) == DialogResult.OK) {
box.Text = openFileDialog1.FileName;
box.Focus();
}
else {
box.Text = "";
}
}
private void button1_Click(object sender, EventArgs e) {
openFile(textBox1);
}
There are several ways to do this. One is to have a Dictionary<Button, TextBox>
that holds the link between a button and its related textbox, and use that in the click event for the button (both buttons can be hooked up to the same event handler):
public partial class TheForm : Form
{
private Dictionary<Button, TextBox> _buttonToTextBox = new Dictionary<Button, TextBox>();
public Form1()
{
InitializeComponent();
_buttonToTextBox.Add(button1, textBox1);
_buttonToTextBox.Add(button2, textBox2);
}
private void Button_Click(object sender, EventArgs e)
{
OpenFileDialog ofd = new OpenFileDialog();
if (ofd.ShowDialog() == DialogResult.OK)
{
_buttonToTextBox[sender as Button].Text = ofd.FileName;
}
}
}
Of course, the above code should be decorated with null-checks, nice encapsulation of behavior and so on, but you get the idea.
This worked for me (and it's simpler than the other posts, but either of them would work as well)
private void button1_Click(object sender, EventArgs e)
{
openFileDialog1.ShowDialog();
textBox1.Text = openFileDialog1.FileName;
}
private void button2_Click(object sender, EventArgs e)
{
openFileDialog1.ShowDialog();
textBox2.Text = openFileDialog1.FileName;
}
Yes it is, basically you need to keep a reference to the button that was clicked, and then a mapping of a textbox to each button:
public class MyClass
{
public Button ClickedButtonState { get; set; }
public Dictionary<Button, TextBox> ButtonMapping { get; set; }
public MyClass
{
// setup textbox/button mapping.
}
void button1_click(object sender, MouseEventArgs e)
{
ClickedButtonState = (Button)sender;
openDialog();
}
void openDialog()
{
TextBox current = buttonMapping[ClickedButtonState];
// Open dialog here with current button and textbox context.
}
}
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