I have a custom view which I wish to handle touch events for. In particular, dragging a finger over the view should cause its contents to scroll. To do this, I have implemented the following onTouchListener:
private OnTouchListener graphOnTouchListener = new OnTouchListener() {
public boolean onTouch(View v, MotionEvent event) {
System.out.println("onTouch called");
System.out.println("view width: " + v.getWidth());
System.out.println("view height: " + v.getHeight());
System.out.println("view: " + v);
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
// First finger down
System.out.println("ACTION_DOWN x: " + event.getX() + ", y: " + event.getY());
startTouch(event.getX());
break;
case MotionEvent.ACTION_UP:
// Last finger to be removed
System.out.println("ACTION_UP x: " + event.getX() + ", y: " + event.getY());
break;
case MotionEvent.ACTION_MOVE:
// A finger moves
System.out.println("ACTION_MOVE x: " + event.getX() + ", y: " + event.getY());
moveTouch(event.getX());
break;
default:
break;
}
// The event has been handled, so return true
return true;
}
};
This works as expected, unless the user moves their finger up or down while on the view. At this point, touch events stop being sent (as evidenced by a lack of output in LogCat). However, using adb shell getevent
still shows events being generated by touch movement.
Can anyone suggest how I can rectify this?
As requested, the layout XML looks like:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent" android:layout_height="fill_parent"
android:orientation="vertical"
android:background="#ffffff">
<FrameLayout android:layout_width="fill_parent"
android:layout_height="fill_parent">
<ScrollView android:layout_width="fill_parent"
android:layout_height="fill_parent" android:padding="10dip">
<LinearLayout android:layout_width="fill_parent"
android:layout_height="fill_parent" android:orientation="vertical">
开发者_运维百科<com.graphlib.ShaderAreaGraphView
android:layout_width="fill_parent" android:layout_height="200dip"
android:id="@+id/activity_power_realtime" android:background="#000000" />
<LinearLayout android:layout_width="fill_parent" android:id="@+id/linearLayout1" android:layout_height="wrap_content" android:gravity="center">
<Button android:text="<<" android:id="@+id/goBackwardsButton" android:layout_width="wrap_content" android:layout_height="wrap_content"></Button>
<Button android:text="Zoom out" android:id="@+id/zoomOutButton" android:layout_width="wrap_content" android:layout_height="wrap_content"></Button>
<Button android:text="Zoom in" android:id="@+id/zoomInButton" android:layout_width="wrap_content" android:layout_height="wrap_content" ></Button>
<Button android:text=">>" android:id="@+id/goForwardsButton" android:layout_width="wrap_content" android:layout_height="wrap_content"></Button>
</LinearLayout>
</LinearLayout>
</ScrollView>
</FrameLayout>
</LinearLayout>
you need write the break statement in each case. otherwise every case are executed.
case MotionEvent.ACTION_DOWN:
// First finger down
System.out.println("ACTION_DOWN x: " + event.getX() + ", y: " + event.getY());
startTouch(event.getX());
break;
case MotionEvent.ACTION_UP:
// Last finger to be removed
System.out.println("ACTION_UP x: " + event.getX() + ", y: " + event.getY());
break;
case MotionEvent.ACTION_MOVE:
// A finger moves
System.out.println("ACTION_MOVE x: " + event.getX() + ", y: " + event.getY());
moveTouch(event.getX());
break;
or you can put into the if ... else if condition
It turns out the issue is that the view is contained in a ScrollView. Removing the ScrollView fixes the problem.
An easy way to solve this is to create a reference to the scroll view e.g. myScrollView = (ScrollView) findViewById(R.id.myScrollView). Then in onTouchEvent, ACTION_DOWN state:
myScrollView.requestDisallowInterceptTouchEvent(true);
And in ACTION_UP
myScrollView.requestDisallowInterceptTouchEvent(false);
At the bottom of your switch, try adding
default:
break;
Might not be the fix, but it's good practice to have that.
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