We're in the process of submitting our first iOS game to our publisher. We got a bug back from their QA department that basically states that when attempting to install our game (deployment target: 4.2) through itunes, onto a decice that does not meet the minimum os requirements (in this case a device running 3.2.2), the game does开发者_StackOverflow社区n't install (which is good), but the user isn't prompted with any message that tells him or her why (their ios is out of date, what ever)
This took me a bit out of left field. Is this a common thing? I wasn't aware that i even had control over this process. If anyone out there could shed some light on this situation, I'd be pretty greatful!
Thanks.
So long as you've set the required iOS version correctly in your build, the App Store and iTunes are responsible for presenting the user with appropriate applications for their device and providing the messaging that Apple sees fit to provide.
Is your publisher experienced with iOS applications?
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