EDIT:
It looks like a bug in AIR.
I've reported it here: https://bugbase.adobe.com/index.cfm?event=bug&id=2955444
please vote on it ↑
Pro开发者_运维技巧blem:
I've tried to display white text on a colored background in FlashPlayer & AIR runtime. Unfortunately, the text displayed in the AIR runtime looks much worse, than FlashPlayer one.
Here is how does it look (AIR version at top, FlashPlayer at bottom):
IMG: http://imageshack.us/photo/my-images/710/fontcomparison.png/
So, the question is,
- why there is such a difference?
- how to resolve this issue, so the text in AIR looks exactly like FlashPlayer one (without font embedding)?
code: main.mxml:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600">
<fx:Style source="style.css" />
<s:Label text="() sample text ()" styleName="test" />
</s:Application>
style.css:
/* style.css CSS file */
@namespace s "library://ns.adobe.com/flex/spark";
@namespace mx "library://ns.adobe.com/flex/mx";
.test {
font-family: Arial;
font-size: 10;
font-weight: bold;
color: white;
background-color: #BC2C49;
paddingBottom:10px;
paddingLeft:10px;
paddingRight:10px;
paddingTop:10px;
}
I've finally found a workaround (based on fact, that fonts are drawn correctly on bitmaps). Feel free to use it, just replace <s:Label ...>
, with <components:LabelWorkaround .../>
.
package components
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import spark.components.Label;
/**
* <p>This class is a simple workaround for a bug
* <a href="https://bugbase.adobe.com/index.cfm?event=bug&id=2955444">#2955444</a>.
* The trick is to draw base text on a <u>non-transparent</u> bitmap, so it renders correctly.</p>
*
* <p>Unfortunately if you would like to have background color other than white, <br/>
* then you have to pass it using styles.</p>
*
* @author Filip Zawada
* @license Free to commercial use.
*
* @see spark.components.Label
* @see flash.display.BitmapData
*/
public class LabelWorkaround extends Label
{
private var textBitmapData:BitmapData;
private const textBitmap:Bitmap = new Bitmap();
public function LabelWorkaround()
{
super();
addChild(textBitmap);
}
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
{
super.updateDisplayList(unscaledWidth, unscaledHeight);
textBitmap.visible = false; // turn off bitmap layer, to draw base text
textBitmapData = new BitmapData(unscaledWidth, unscaledHeight, false);
textBitmapData.draw(this); // render modified base text
textBitmap.bitmapData = textBitmapData;
textBitmap.visible = true; // turn on bitmap layer
}
}
}
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