Since I am new to Android, I am now thinking on what is the correct way of doing things.
As it stands, the application I'm writing has 4 different screens:
- Screen 1 - list of nodes (main screen)
- Screen 2 - options menu, tableLayout with buttons
- Screen 3 - navigation
- Screen 4 - text details on version etc
These screens can be navigated to/from using a "header" View that is placed on top. The header then has 4 different buttons:
+--------------------+
| menu with buttons |
+--------------------+
| |
| |
| |
| C O N T E N T |
| |
| |
| |
+--------------------+
main.xml is really just a LinearLayout that INCLUDES the header.xml and then the content, in that case the list of nodes in a ListView
options.xml is the same thing almost, it includes the headerxml and then a bunch of buttons...
...and so on with the two other screens.
开发者_C百科So, when I press one of the buttons in the header/menu on top the content should be switched to that screen. My question is:
Should I create one Activity for each screen? I read on Google that:
An activity presents a visual user interface for one focused endeavor the user can undertake. So that can be interpreted that I should use one Activity for each of these screens.Should I not create more Activities than the startup, and then just run the setContentView(R.layout.whatever) when I want to change the "content" above?
You should probably use a separate Activity
for each screen; otherwise you need to end up keeping track of which individual View
is currently being displayed, plus the state of all those not currently being displayed when the user switches to another window, or a call comes in etc.
It's easier to keep track of this state if you just use a separate Activity
for each piece of functionality.
If you do decide to keep everything in a single Activity
however, you could look at the TabActivity
class. However, there are also caveats there that prevent you from having an Activity
as the tab content.
- Android: Why shouldn't I use activities inside tabs?
Regarding your follow-up, you unfortunately cannot attach an Intent
directly to a Button
like you can with a MenuItem
via the XML, however you could just extend Activity
to make your own common base class with some code that hooks up the listeners.
Something like:
public class BaseActivity extends Activity {
protected View.OnClickListener mButtonListener;
protected void setupHeaderButtons() {
findViewById(R.id.header_btn_1).setOnClickListener(mButtonListener);
// ...
findViewById(R.id.header_btn_n).setOnClickListener(mButtonListener);
}
}
public class FirstActivity extends BaseActivity {
@Override
public void onCreate(Bundle b) {
super.onCreate(b);
setContentView(R.layout.first_activity);
// This needs to be done *after* the View has been inflated
setupHeaderButtons();
}
}
I am also quite new to Android but my advice would be to create 4 different Activities. The reason for that is that it seems like a "cleaner" implementation to me. Sure, there is more code to be written but I'd rather have more small classes than one big class with lots of code in it.
Not sure if this has been mentioned in any of the sub questions, but if you change activities pre-2.0 you cannot animate between them.
So if you have a loading screen and would like it to fade to a menu you have to use two views and switch between the two.
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