I am trying to create a generic "BlockController", where I set a block property to SOMEBLOCK. Then I can call that block on a BlockController update method, passing in properties from the BlockController as parameters; ideally an NSArray of NSNumbers (with the idea that the block will pull the correct values from the indexes and set them accordingly).
I couldn't get the values to stay changed out of scope (I tried using __block, but must not have been doing that correctly). I've now changed the experiment to a simple incrementer using an "IntegerBlock", which is:
typedef int (^IntegerBlock)();
I initialize my BlockController with
- (id)initWithIntegerBlock:(IntegerBlock)block defaultValue:(int)defaultValue {
self = [super init];
if (self) {
_updateBlock = Block_copy(block);
self.number = [NSNumber numberWithInt:defaultValue];
}
return self;
}
And here is the code I run:
- (void)viewDidLoad {
[super viewDidLoad];
IntegerBlock block = ^(NSNumber *n){
int integer = [n intValue];
integer++;
n = [NSNumber numberWithInt:integer];
return integer;
};
self.bc = [[BlockController alloc] initWithIntegerBlock:block defaultValue:0];
[self.bc update];
timer = [NSTimer scheduledTimerWithTimeInterval:.5 target:self selector:@selector(tick) userInfo:nil repeats:YES];
}
- (void)tick {
[self.bc update];
}
I'm crashing when the number value hits 13.
I saw this post: NSNumber numberWithInt crashing on numbers >= 13
And my main looks like:
int main(int argc, char *argv[])
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
int retVal = UIA开发者_StackOverflow中文版pplicationMain(argc, argv, nil, nil);
[pool release];
return retVal;
}
Why is it crashing? Is there a more elegant way to do this? (I hope so)
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