Someone knows an algorithm that gets temperatue in Kelvin/Celsius and returns RGB?
Like in thermal cameras.
I found some links :
http://www.brucelindbloom.com/index.html?Eqn_XYZ_to_T.html
http://www.fourmilab.ch/documents/specrend/specrend.c
But i cant figure what开发者_如何学Go XYZ color is ?
I only have temperature in Celsius..
i can convert it to any temperature Temperature Conversion Formulas
UPDATE: Blackbody Color Datafile I have found this.. but those Kelvin degrees are impossible.. i mean red suppose to be hot.. so why 8000k is blue and 1000k is red...
The best option is to use an image with GetPixel:
private void UpdateTemp()
{
Bitmap temps = (Bitmap)Properties.Resources.temp;
if (curTemp >= 0)
{
int i = curTemp;
if (i < 0)
i = 0;
if (i > temps.Width-1)
i = temps.Width-1;
this.BackColor = temps.GetPixel(i, 10);
}
}
Or building an array. Source
private static Color[] colors =
{
Color.FromArgb(155, 188, 255), // 40000
Color.FromArgb(155, 188, 255), // 39500
Color.FromArgb(155, 188, 255), // 39000
Color.FromArgb(155, 188, 255), // 38500
Color.FromArgb(156, 188, 255), // 38000
Color.FromArgb(156, 188, 255), // 37500
Color.FromArgb(156, 189, 255), // 37000
Color.FromArgb(156, 189, 255), // 36500
Color.FromArgb(156, 189, 255), // 36000
Color.FromArgb(157, 189, 255), // 35500
Color.FromArgb(157, 189, 255), // 35000
Color.FromArgb(157, 189, 255), // 34500
Color.FromArgb(157, 189, 255), // 34000
Color.FromArgb(157, 189, 255), // 33500
Color.FromArgb(158, 190, 255), // 33000
Color.FromArgb(158, 190, 255), // 32500
Color.FromArgb(158, 190, 255), // 32000
Color.FromArgb(158, 190, 255), // 31500
Color.FromArgb(159, 190, 255), // 31000
Color.FromArgb(159, 190, 255), // 30500
Color.FromArgb(159, 191, 255), // 30000
Color.FromArgb(159, 191, 255), // 29500
Color.FromArgb(160, 191, 255), // 29000
Color.FromArgb(160, 191, 255), // 28500
Color.FromArgb(160, 191, 255), // 28000
Color.FromArgb(161, 192, 255), // 27500
Color.FromArgb(161, 192, 255), // 27000
Color.FromArgb(161, 192, 255), // 26500
Color.FromArgb(162, 192, 255), // 26000
Color.FromArgb(162, 193, 255), // 25500
Color.FromArgb(163, 193, 255), // 25000
Color.FromArgb(163, 193, 255), // 24500
Color.FromArgb(163, 194, 255), // 24000
Color.FromArgb(164, 194, 255), // 23500
Color.FromArgb(164, 194, 255), // 23000
Color.FromArgb(165, 195, 255), // 22500
Color.FromArgb(166, 195, 255), // 22000
Color.FromArgb(166, 195, 255), // 21500
Color.FromArgb(167, 196, 255), // 21000
Color.FromArgb(168, 196, 255), // 20500
Color.FromArgb(168, 197, 255), // 20000
Color.FromArgb(169, 197, 255), // 19500
Color.FromArgb(170, 198, 255), // 19000
Color.FromArgb(171, 198, 255), // 18500
Color.FromArgb(172, 199, 255), // 18000
Color.FromArgb(173, 200, 255), // 17500
Color.FromArgb(174, 200, 255), // 17000
Color.FromArgb(175, 201, 255), // 16500
Color.FromArgb(176, 202, 255), // 16000
Color.FromArgb(177, 203, 255), // 15500
Color.FromArgb(179, 204, 255), // 15000
Color.FromArgb(180, 205, 255), // 14500
Color.FromArgb(182, 206, 255), // 14000
Color.FromArgb(184, 207, 255), // 13500
Color.FromArgb(186, 208, 255), // 13000
Color.FromArgb(188, 210, 255), // 12500
Color.FromArgb(191, 211, 255), // 12000
Color.FromArgb(193, 213, 255), // 11500
Color.FromArgb(196, 215, 255), // 11000
Color.FromArgb(200, 217, 255), // 10500
Color.FromArgb(204, 219, 255), // 10000
Color.FromArgb(208, 222, 255), // 9500
Color.FromArgb(214, 225, 255), // 9000
Color.FromArgb(220, 229, 255), // 8500
Color.FromArgb(227, 233, 255), // 8000
Color.FromArgb(235, 238, 255), // 7500
Color.FromArgb(245, 243, 255), // 7000
Color.FromArgb(255, 249, 253), // 6500
Color.FromArgb(255, 243, 239), // 6000
Color.FromArgb(255, 236, 224), // 5500
Color.FromArgb(255, 228, 206), // 5000
Color.FromArgb(255, 219, 186), // 4500
Color.FromArgb(255, 209, 163), // 4000
Color.FromArgb(255, 196, 137), // 3500
Color.FromArgb(255, 180, 107), // 3000
Color.FromArgb(255, 161, 72), // 2500
Color.FromArgb(255, 137, 18), // 2000
Color.FromArgb(255, 109, 0), // 1500
Color.FromArgb(255, 51, 0), // 1000
};
I realize this is a two-year old thread, but I had the same predicament.
I took the data from the color table and did applied piece-wise 5th order polynomial fitting using Numpy.polyfit in Python. From those coefficients I was able to come up with the C# function below. R-squared values for the fits are close to or exceed 0.999. It has less than .01% error through most of its domain, but it does have a couple of points where it is closer to 3%. Should be good enough for most situations though.
private Color blackBodyColor(double temp)
{
float x = (float)(temp / 1000.0);
float x2 = x * x;
float x3 = x2 * x;
float x4 = x3 * x;
float x5 = x4 * x;
float R, G, B = 0f;
// red
if (temp <= 6600)
R = 1f;
else
R = 0.0002889f * x5 - 0.01258f * x4 + 0.2148f * x3 - 1.776f * x2 + 6.907f * x - 8.723f;
// green
if (temp <= 6600)
G = -4.593e-05f * x5 + 0.001424f * x4 - 0.01489f * x3 + 0.0498f * x2 + 0.1669f * x - 0.1653f;
else
G = -1.308e-07f * x5 + 1.745e-05f * x4 - 0.0009116f * x3 + 0.02348f * x2 - 0.3048f * x + 2.159f;
// blue
if (temp <= 2000f)
B = 0f;
else if (temp < 6600f)
B = 1.764e-05f * x5 + 0.0003575f * x4 - 0.01554f * x3 + 0.1549f * x2 - 0.3682f * x + 0.2386f;
else
B = 1f;
return Color.FromScRgb(1f, R, G, B);
}
If get you right you are looking for a theoretical background on XYZ color space
Color temperature is based on the actual color of light emitted from something (theoretically, an "ideal black body") that emits light based solely on its temperature.
Some examples of this kind of light source: if you have an electric stove element that is glowing red, it might be around 1000K. A regular incandescent bulb filament is around 2700K, and the sun is roughly 5700K. All three are fair approximations of a "black body"; they emit a particular spectrum of light based on their actual temperature.
Many artificial light sources are not actually the "temperature" of the light they emit (and their spectra are generally not black-body spectra, either...). Instead, their "temperature" rating is the temperature a theoretical black body would have to be in order to emit light of that color. There are also colors that cannot be generated by a black body: light which is greenish or purplish compared to a more "natural"-looking black body illumination.
As mentioned in one of the comments, the kind of thermal camera displays you are probably thinking about are all false-color. In a false-color display, the colors are chosen for convenience only: so, for a thermal camera they might choose a "hot"-looking red for warm, and "cold"-looking blue for cold. But, they could just as easily choose a range from black to white, or fuschia to green.
Because false-color displays are arbitrary, you really need to check the color key to a particular image or system if you want to estimate the temperature (scientific images should generally have some kind of color key for this purpose). If you have no color key, and no documentation on how the image was generated, you are out of luck.
The above function overestimate red color when temp > 10000 K. Colors turn to purple when temp>14000. I refitted the data with 7th order polynomials. The coefficients of should be:
def temp_to_rgb(temp):
t = temp/1000.
# calculate red
if t < 6.527:
red = 1.0
else:
coeffs = [ 4.93596077e+00, -1.29917429e+00,
1.64810386e-01, -1.16449912e-02,
4.86540872e-04, -1.19453511e-05,
1.59255189e-07, -8.89357601e-10]
tt = min(t,40)
red = poly(coeffs,tt)
red = max(red,0)
red = min(red,1)
# calcuate green
if t < 0.85:
green = 0.0
elif t < 6.6:
coeffs = [ -4.95931720e-01, 1.08442658e+00,
-9.17444217e-01, 4.94501179e-01,
-1.48487675e-01, 2.49910386e-02,
-2.21528530e-03, 8.06118266e-05]
green = poly(coeffs,t)
else:
coeffs = [ 3.06119745e+00, -6.76337896e-01,
8.28276286e-02, -5.72828699e-03,
2.35931130e-04, -5.73391101e-06,
7.58711054e-08, -4.21266737e-10]
tt = min(t,40)
green = poly(coeffs,tt)
green = max(green,0)
green = min(green,1)
# calculate blue
if t < 1.9:
blue = 0.0
elif t < 6.6:
coeffs = [ 4.93997706e-01, -8.59349314e-01,
5.45514949e-01, -1.81694167e-01,
4.16704799e-02, -6.01602324e-03,
4.80731598e-04, -1.61366693e-05]
blue = poly(coeffs,t)
else:
blue = 1.0
blue = max(blue,0)
blue = min(blue,1)
return (red,green,blue)
Here poly(coeffs,x) = coeffs[0] + coeffs[1]*x + coeffs[2]*x**2 + ...
Sorry I am not familiar with C# but you can easily read the codes.
The error is within only 0.5% for most cases and at most 1.2% for red in temp = 6600 K. High order polynomials are adopted here so red and green must keep constant for temp > 40000 K, otherwise strange things will happen.
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