I sa开发者_运维问答w this line of code today and had no idea what it does.
typedef enum {
SomeOptionKeys = 1 << 0 // ?
} SomeOption;
Some usage or example would be helpful. Thanks!
It looks like it defines an enumerated type that is supposed to contain a set of flags. You'd expect to see more of them defined, like this:
typedef enum {
FirstOption = 1 << 0,
SecondOption = 1 << 1,
ThirdOption = 1 << 2
} SomeOption;
Since they are defined as powers of two, each value corresponds to a single bit in an integer variable. Thus, you can use the bitwise operators to combine them and to test if they are set. This is a common pattern in C code.
You could write code like this that combines them:
SomeOption myOptions = FirstOption | ThirdOption;
And you could check which options are set like this:
if (myOptions & ThirdOption)
{
...
}
The value of SomeOptionKeys
is one, this is a useful representation when working with flags:
typedef enum {
flag1 = 1 << 0, // binary 00000000000000000000000000000001
flag2 = 1 << 1, // binary 00000000000000000000000000000010
flag3 = 1 << 2, // binary 00000000000000000000000000000100
flag4 = 1 << 3, // binary 00000000000000000000000000001000
flag5 = 1 << 4, // binary 00000000000000000000000000010000
// ...
} SomeOption;
Whit way each flag has only one bit set, and they could be represented in a bitmap.
Edit:
Although, I have to say, that I might be missing something, but it seems redundent to me to use enums for that. Since you lose any advantage of enums in this configuration, you may as well use #define
:
#define flag1 (1<<0)
#define flag2 (1<<1)
#define flag3 (1<<2)
#define flag4 (1<<3)
#define flag5 (1<<4)
It just sets the enum to the value 1. It is probably intended to indicate that the values are to be powers of 2. The next one would maybe be assigned 1 << 1
, etc.
<< is the left shift operator. In general, this is used when you want your enums to mask a single bit. In this case, the shift doesn't actually do anything since it's 0, but you might see it pop up in more complex cases.
An example might look like:
typedef enum {
OptionKeyA = 1<<0,
OptionKeyB = 1<<1,
OptionKeyC = 1<<2,
} OptionKeys;
Then if you had some function that took an option key, you could use the enum as a bitmask to check if an option is set.
int ASet( OptionKeys x){
return (x & OptionKeyA);
}
Or if you had a flag bitmap and wanted to set one option:
myflags | OptionKeyB
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