I need to draw a point in 3D using WPF. I 开发者_如何学编程am using class ScreenSpaceLines3D to draw a line in 3D, but I'm not able to draw point in 3D (while model zooming). Can anybody help me? Some example code would be appreciated. Thanks
Use PointsVisual3D
class from helixtoolkit
, with it you can add points on viewport
with color, size. Even you can apply transforms, too.
A point can't be seen, because it has no surface area. WPF 3d is not a ray tracing engine, unfortunately.
However, someone built a pretty nice ray-tracing starter library. This project is a good starting point if you want to do ray-tracing with WPF: http://raytracer.codeplex.com/.
It is not so complicated task.
Download the Helix3D Library
Find the sphere mesh code in samples
Attach the scphere's radius to zooming realization.
i can create a PointVisual3d Own Class. The code of PointVisual3D is below i think this one is helpful for you...
public class PointVisual3D:ModelVisual3D
{
private readonly GeometryModel3D _model;
private readonly MeshGeometry3D _mesh;
private Matrix3D _visualToScreen;
private Matrix3D _screenToVisual;
public PointVisual3D()
{
_mesh = new MeshGeometry3D();
_model = new GeometryModel3D();
_model.Geometry = _mesh;
SetColor(this.Color);
this.Content = _model;
this.Points = new Point3DCollection();
CompositionTarget.Rendering += OnRender;
}
private void OnRender(object sender, EventArgs e)
{
if (Points.Count == 0 && _mesh.Positions.Count == 0)
{
return;
}
if (UpdateTransforms() && MainWindow.mousedown==false)
{
RebuildGeometry();
}
}
public static readonly DependencyProperty ColorProperty = DependencyProperty.Register("Color", typeof(Color), typeof(PointVisual3D), new PropertyMetadata(Colors.White, OnColorChanged));
private static void OnColorChanged(DependencyObject sender, DependencyPropertyChangedEventArgs args)
{
((PointVisual3D)sender).SetColor((Color)args.NewValue);
}
private void SetColor(Color color)
{
MaterialGroup unlitMaterial = new MaterialGroup();
unlitMaterial.Children.Add(new DiffuseMaterial(new SolidColorBrush(Colors.Black)));
unlitMaterial.Children.Add(new EmissiveMaterial(new SolidColorBrush(color)));
unlitMaterial.Freeze();
_model.Material = unlitMaterial;
_model.BackMaterial = unlitMaterial;
}
public Color Color
{
get { return (Color)GetValue(ColorProperty); }
set { SetValue(ColorProperty, value); }
}
//public static readonly DependencyProperty ThicknessProperty = DependencyProperty.Register("Thickness", typeof(double), typeof(PointVisual3D), new PropertyMetadata(1.0, OnThicknessChanged));
//private static void OnThicknessChanged(DependencyObject sender, DependencyPropertyChangedEventArgs args)
//{
// ((PointVisual3D)sender).GeometryDirty();
//}
//public double Thickness
//{
// get { return (double)GetValue(ThicknessProperty); }
// set { SetValue(ThicknessProperty, value); }
//}
public static readonly DependencyProperty PointsProperty = DependencyProperty.Register("Points", typeof(Point3DCollection), typeof(PointVisual3D), new PropertyMetadata(null, OnPointsChanged));
private static void OnPointsChanged(DependencyObject sender, DependencyPropertyChangedEventArgs args)
{
((PointVisual3D)sender).GeometryDirty();
}
public Point3DCollection Points
{
get { return (Point3DCollection)GetValue(PointsProperty); }
set { SetValue(PointsProperty, value); }
}
private void GeometryDirty()
{
_visualToScreen = MathUtils.ZeroMatrix;
}
private void RebuildGeometry()
{
//double halfThickness = Thickness / 2.0;
//int numLines = Points.Count / 2;
//Point3DCollection positions = new Point3DCollection(numLines * 4);
//for (int i = 0; i < numLines; i++)
//{
// int startIndex = i * 2;
// Point3D startPoint = Points[startIndex];
// Point3D endPoint = Points[startIndex + 1];
// AddSegment(positions, startPoint, endPoint, halfThickness);
//}
//positions.Freeze();
//_mesh.Positions = positions;
Int32Collection indices = new Int32Collection(Points.Count * 6);
for (int i = 0; i < Points.Count; i++)
{
indices.Add(i * 4 + 2);
indices.Add(i * 4 + 1);
indices.Add(i * 4 + 0);
indices.Add(i * 4 + 2);
indices.Add(i * 4 + 3);
indices.Add(i * 4 + 1);
}
indices.Freeze();
_mesh.TriangleIndices = indices;
_mesh.Positions = CreatePositions(this.Points, this.Size, 0.0);
}
public Point3DCollection CreatePositions(IList<Point3D> points, double size = 1.0, double depthOffset = 0.0)
{
double halfSize = size / 2.0;
int numPoints = points.Count;
var outline = new[]
{
new Vector(-halfSize, halfSize), new Vector(-halfSize, -halfSize), new Vector(halfSize, halfSize),
new Vector(halfSize, -halfSize)
};
var positions = new Point3DCollection(numPoints * 4);
for (int i = 0; i < numPoints; i++)
{
var screenPoint = (Point4D)points[i] * this._visualToScreen;
double spx = screenPoint.X;
double spy = screenPoint.Y;
double spz = screenPoint.Z;
double spw = screenPoint.W;
if (!depthOffset.Equals(0))
{
spz -= depthOffset * spw;
}
var p0 = new Point4D(spx, spy, spz, spw) * this._screenToVisual;
double pwinverse = 1 / p0.W;
foreach (var v in outline)
{
var p = new Point4D(spx + v.X * spw, spy + v.Y * spw, spz, spw) * this._screenToVisual;
positions.Add(new Point3D(p.X * pwinverse, p.Y * pwinverse, p.Z * pwinverse));
}
}
positions.Freeze();
return positions;
}
/// <summary>
/// Identifies the <see cref="Size"/> dependency property.
/// </summary>
public static readonly DependencyProperty SizeProperty = DependencyProperty.Register(
"Size", typeof(double), typeof(PointVisual3D), new UIPropertyMetadata(1.0, GeometryChanged));
protected static void GeometryChanged(object sender, DependencyPropertyChangedEventArgs e)
{
((PointVisual3D)sender).GeometryDirty();
}
public double Size
{
get
{
return (double)this.GetValue(SizeProperty);
}
set
{
this.SetValue(SizeProperty, value);
}
}
//private void AddSegment(Point3DCollection positions, Point3D startPoint, Point3D endPoint, double halfThickness)
//{
// Vector3D lineDirection = endPoint * _visualToScreen - startPoint * _visualToScreen;
// lineDirection.Z = 0;
// lineDirection.Normalize();
// Vector delta = new Vector(-lineDirection.Y, lineDirection.X);
// delta *= halfThickness;
// Point3D pOut1, pOut2;
// Widen(startPoint, delta, out pOut1, out pOut2);
// positions.Add(pOut1);
// positions.Add(pOut2);
// Widen(endPoint, delta, out pOut1, out pOut2);
// positions.Add(pOut1);
// positions.Add(pOut2);
//}
//private void Widen(Point3D pIn, Vector delta, out Point3D pOut1, out Point3D pOut2)
//{
// Point4D pIn4 = (Point4D)pIn;
// Point4D pOut41 = pIn4 * _visualToScreen;
// Point4D pOut42 = pOut41;
// pOut41.X += delta.X * pOut41.W;
// pOut41.Y += delta.Y * pOut41.W;
// pOut42.X -= delta.X * pOut42.W;
// pOut42.Y -= delta.Y * pOut42.W;
// pOut41 *= _screenToVisual;
// pOut42 *= _screenToVisual;
// pOut1 = new Point3D(pOut41.X / pOut41.W, pOut41.Y / pOut41.W, pOut41.Z / pOut41.W);
// pOut2 = new Point3D(pOut42.X / pOut42.W, pOut42.Y / pOut42.W, pOut42.Z / pOut42.W);
//}
private bool UpdateTransforms()
{
Viewport3DVisual viewport;
bool success;
Matrix3D visualToScreen = MathUtils.TryTransformTo2DAncestor(this, out viewport, out success);
if (!success || !visualToScreen.HasInverse)
{
_mesh.Positions = null;
return false;
}
if (visualToScreen == _visualToScreen)
{
return false;
}
_visualToScreen = _screenToVisual = visualToScreen;
_screenToVisual.Invert();
return true;
}
}
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