I have a bunch of code below. However, I am hitting some bugs because the methods Move() and Genius() are running logic too much. I only want to two methods to run if they are being called by the submit click method. How can I do this?
namespace ShotgunApp
{
public partial class SingleGame : PhoneApplicationPage
{
public static class AmmoCount
{
public static int userAmmo = startVars.startAmmo;
public static int geniusAmmo = startVars.startAmmo;
}
public static class Global
{
public static int lives = 1;
public static string GeniusMove;
public static string UserMove;
}
public SingleGame()
{
InitializeComponent();
GeniusAmmo.Text = "ammo: " + AmmoCount.geniusAmmo;
UserAmmo.Text = "ammo: " + AmmoCount.userAmmo;
}
private void submit_Click(object sender, RoutedEventArgs e)
{
if (((String)submit.Content) == "Submit")
{
Move();
submit.Content = "Wait for Genius...";
uReload.IsEnabled = false;
uFire.IsEnabled = false;
uShield.IsEnabled = false;
Genius();
}
else if (((String)submit.Content) == "Go!")
{
GeniusSpeak.Text = "";
OutcomeDesc.Text = "You have " + Move() + " and Genius has " + Genius();
Outcome.Text = "ANOTHER ROUND...";
submit.Content = "Continue";
}
else if (((String)submit.Content) == "Continue")
{
uReload.IsEnabled = true;
uFire.IsEnabled = true;
uShield.IsEnabled = true;
OutcomeDesc.Text = "";
Outcome.Text = "";
submit.Content = "Submit";
}
}
public string Move()
{
if (uReload.IsChecked.HasValue && uReload.IsChecked.Value == true)
{
UserAmmo.Text = "ammo: " + ++AmmoCount.userAmmo;
Global.UserMove = "reloaded";
}
else if (uShield.IsChecked.HasValue && uShield.IsChecked.Value == true)
{
Global.UserMove = "shielded";
}
else if (uFire.IsChecked.HasValue && uFire.IsChecked.Value == true)
{
UserAmmo.Text = "ammo: " + --AmmoCount.userAmmo;
Global.UserMove = "fired";
}
else
{
submit.Content = "Enter a move!";
}
return Global.UserMove;
}
public string Genius()
{
GeniusSpeak.Text = "Genius has moved";
submit.Content = "Go!";
Random RandomNumber = new Random();
int x = RandomNumber.Next(0, 3);
if (x == 0)
{
Global.GeniusMove = "reloaded";
GeniusAmmo.Text = "ammo: " + ++AmmoCount.geniusAmmo;
}
else if (x == 1)
{
Global.GeniusMove = "shielded";
}
else if (x == 2)
{
Global.G开发者_Go百科eniusMove = "fired";
GeniusAmmo.Text = "ammo: " + ++AmmoCount.geniusAmmo;
}
return Global.GeniusMove;
}
}
}
Store the last results in data members:
private string lastMoveResult = string.Empty;
private string lastGeniusResult = string.Empty;
private void submit_Click(object sender, RoutedEventArgs e)
{
if (((String)submit.Content) == "Submit")
{
lastMoveResult = Move();
submit.Content = "Wait for Genius...";
uReload.IsEnabled = false;
uFire.IsEnabled = false;
uShield.IsEnabled = false;
lastGeniusResult = Genius();
}
else if (((String)submit.Content) == "Go!")
{
GeniusSpeak.Text = "";
OutcomeDesc.Text = "You have " + lastMoveResult + " and Genius has " + lastGeniusResult ;
Outcome.Text = "ANOTHER ROUND...";
submit.Content = "Continue";
}
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