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开发者_如何学运维 Improve this questionIs there a library or client for connecting to a WebSocket server from PHP? If not, is there a reason why?
(phpwebsocket only seem to have Javascript client code.)
None of the above is a good answer. Several of them are about a server, whereas the question is about a client. The code from Rodislav didn't work for me, as it didn't talk to my WebSockets server on Heroku. However, this library worked very well:
https://github.com/Devristo/phpws
UPDATE: While this code worked when all was well, there seems to be no error returns or exceptions at all, and as a result it's unusable when there's an error (e.g., the server isn't running, the address is wrong, the port is blocked, etc.). So, while it was fun to experiment with, it's not usable in production code.
well, it's easy and you can do in this Thanks to all sources where we found answers (sorry, I can't remember all)
<?php
$host = '10.9.8.173'; //where is the websocket server
$port = 8575;
$local = "http://mypc"; //url where this script run
$data = "first message"; //data to be send
$head = "GET / HTTP/1.1"."\r\n".
"Upgrade: WebSocket"."\r\n".
"Connection: Upgrade"."\r\n".
"Origin: $local"."\r\n".
"Host: $host"."\r\n".
"Sec-WebSocket-Key: asdasdaas76da7sd6asd6as7d"."\r\n".
"Content-Length: ".strlen($data)."\r\n"."\r\n";
//WebSocket handshake
$sock = fsockopen($host, $port, $errno, $errstr, 2);
fwrite($sock, $head ) or die('error:'.$errno.':'.$errstr);
$headers = fread($sock, 2000);
echo $headers;
fwrite($sock, hybi10Encode($data)) or die('error:'.$errno.':'.$errstr);
$wsdata = fread($sock, 2000);
var_dump(hybi10Decode($wsdata));
fclose($sock);
function hybi10Decode($data)
{
$bytes = $data;
$dataLength = '';
$mask = '';
$coded_data = '';
$decodedData = '';
$secondByte = sprintf('%08b', ord($bytes[1]));
$masked = ($secondByte[0] == '1') ? true : false;
$dataLength = ($masked === true) ? ord($bytes[1]) & 127 : ord($bytes[1]);
if($masked === true)
{
if($dataLength === 126)
{
$mask = substr($bytes, 4, 4);
$coded_data = substr($bytes, 8);
}
elseif($dataLength === 127)
{
$mask = substr($bytes, 10, 4);
$coded_data = substr($bytes, 14);
}
else
{
$mask = substr($bytes, 2, 4);
$coded_data = substr($bytes, 6);
}
for($i = 0; $i < strlen($coded_data); $i++)
{
$decodedData .= $coded_data[$i] ^ $mask[$i % 4];
}
}
else
{
if($dataLength === 126)
{
$decodedData = substr($bytes, 4);
}
elseif($dataLength === 127)
{
$decodedData = substr($bytes, 10);
}
else
{
$decodedData = substr($bytes, 2);
}
}
return $decodedData;
}
function hybi10Encode($payload, $type = 'text', $masked = true) {
$frameHead = array();
$frame = '';
$payloadLength = strlen($payload);
switch ($type) {
case 'text':
// first byte indicates FIN, Text-Frame (10000001):
$frameHead[0] = 129;
break;
case 'close':
// first byte indicates FIN, Close Frame(10001000):
$frameHead[0] = 136;
break;
case 'ping':
// first byte indicates FIN, Ping frame (10001001):
$frameHead[0] = 137;
break;
case 'pong':
// first byte indicates FIN, Pong frame (10001010):
$frameHead[0] = 138;
break;
}
// set mask and payload length (using 1, 3 or 9 bytes)
if ($payloadLength > 65535) {
$payloadLengthBin = str_split(sprintf('%064b', $payloadLength), 8);
$frameHead[1] = ($masked === true) ? 255 : 127;
for ($i = 0; $i < 8; $i++) {
$frameHead[$i + 2] = bindec($payloadLengthBin[$i]);
}
// most significant bit MUST be 0 (close connection if frame too big)
if ($frameHead[2] > 127) {
$this->close(1004);
return false;
}
} elseif ($payloadLength > 125) {
$payloadLengthBin = str_split(sprintf('%016b', $payloadLength), 8);
$frameHead[1] = ($masked === true) ? 254 : 126;
$frameHead[2] = bindec($payloadLengthBin[0]);
$frameHead[3] = bindec($payloadLengthBin[1]);
} else {
$frameHead[1] = ($masked === true) ? $payloadLength + 128 : $payloadLength;
}
// convert frame-head to string:
foreach (array_keys($frameHead) as $i) {
$frameHead[$i] = chr($frameHead[$i]);
}
if ($masked === true) {
// generate a random mask:
$mask = array();
for ($i = 0; $i < 4; $i++) {
$mask[$i] = chr(rand(0, 255));
}
$frameHead = array_merge($frameHead, $mask);
}
$frame = implode('', $frameHead);
// append payload to frame:
for ($i = 0; $i < $payloadLength; $i++) {
$frame .= ($masked === true) ? $payload[$i] ^ $mask[$i % 4] : $payload[$i];
}
return $frame;
}
?>
I tried to use many of the above to include in tivoka (json-rpc), but they either wasn't good enough reading larger packets (not getting the whole frame or reading into the next one) or had large dependencies.
So, I wrote https://github.com/Textalk/websocket-php
Instead of first reading all available data from the socket and then decoding it, it reads the frame header and parses payload length, and then loads just that.
It lacks ping/pong support, but I think it does most of the other stuff well. It works well with tivoka and is at least 92% autotested :) It might need some extra functions to check if there is another frame without actually reading it.
Let me know what you think.
This library looks pretty good, if you're ok with the dependencies: https://github.com/gabrielbull/php-websocket-client
A PHP Websocket library with an example chat application. With demo and full description of implementation.
http://www.techzonemind.com/php-websocket-library-two-way-real-time-communication/
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