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Closed 11 years ago.
Improve this questionI mean if OpenGL (available for all of the three OSes) is used all around the system and C++ is used as the game engine it should be very easy to compile for all of it yet %90 percent of the games are compiled only for Windows.
But I can see that even Rockstar (GTA 3 is now on the Mac App Store) and Valve (Source Games like CSS are now compatible with Macs)开发者_C百科 started compiling for Mac because everybody is buying a MacBook Pro nowadays and the market share of Mac is now %15 percent.
The problem(?) is that most games use DirectX.
Don't ignore the QA costs. Seems it may not always be top priority for games developers but releasing a game for three platforms would require three times as much testing.
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