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developing plugins: DX or VST?

开发者 https://www.devze.com 2023-03-29 20:34 出处:网络
I\'d like to get into plugin development using C++. Am undecided between developing VSTs or DXs. What are the considerations? I know that some hosts more readily support one format or the ot开发者_如何

I'd like to get into plugin development using C++. Am undecided between developing VSTs or DXs. What are the considerations? I know that some hosts more readily support one format or the ot开发者_如何学Goher (Cubase:VSTs, Cakewalk:DXs), but that's all I'm aware of.

Thanks in advance!


Go VST all the way. Many more hosts support it, and it makes it easier to port to other platforms to the future (ie, Mac OSX or Linux). With DX you are essentially tied to Windows and the small handful of hosts which support it.

Furthermore, VST is much more widespread, meaning that there is a larger number of plugin developers who can help you out if you have questions, and more example source code on the net.


Almost every major DAW supports VST plugins nowadays (including Cakewalk/Sonar). DX plugins are pretty much deprecated.

Also, having written some plugins for both architectures, I find VST API simpler and cleaner. It also has a much larger developer base, check out http://www.kvraudio.com/forum/viewforum.php?f=33 for example.

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