I have a instance variable which is a NSMutableArray
@interface SummaryWindowController : NSWindowController {
NSMutableArray *aBuffer;
The NSMutableArray is set using this method (called from the object that init'ed this object):
- (void)setGlobalStatusArray:(NSMutableArray *)myArray
{
if (!aBuffer) {
[myArray retain];
NSLog(@"aBuffer not init , alloc init now");
aBuffer = [[NSMutableArray alloc] initWithArray:myArray];
}
NSLog(@"--> Received buffer: %@",aBuffer);
}
The NSLog shows the contents of the array when that method runs:
2011-08-18 16:00:26.052 AppName[74751:1307] --> Recievied buffer: (
{
discription = DiskUsage;
menu = "<NSMenuItem: 0x1005116e0 Hardware Status>";
status = Warning;
},
But in my method that uses this instance variable it no longer seems init'ed
- (IBAction)refreshButtonClicked:(id)sender
{
NSLog(@"The user has clicked the update button");
if (!aBuffer) {
NSLog(@"refresh button not init");
}
NSLog(@"Buffer is currently:%@",aBuffer);
}
As when it gets to this point I see the following NSLog:
2011-08-18 16:04:25.301 AppName[74829:1307] The user has clicked the update button
2011-08-18 16:04:25.303 AppName[74829:1307] refresh button not init
2011-08-18 16:04:25.304 AppName[74829:1307] Buffer is currently:(null)
Which would indicate to me that aBuffer has been (auto?)released?
Any ideas why this would be doing this? I thought at first I had two distinct objects, one which I created by initing NSWindowController from the original controller:
@interface AppName_AppDelegate : NSObject
NSMutableArray *globalStatusArray;
@implementation AppName_AppDelegate
if ( summaryWindow ) {
[summaryWindow release];
} // end if
summaryWindow = [[SummaryWindowController alloc] initWithWindowNibName:@"SummaryWindow" owner:globalStatusController];
[summaryWind开发者_JAVA技巧ow showWindow:self];
[summaryWindow setGlobalStatusArray:globalStatusArray];
And one that was created when the nib load, identical but different objects however I now don't think thats the case as I don't see duplicate NSLogs any more, so I assume its just some basic memory issue with NSMutableArray(s)?
You are retaining myArray
when you should be retaining aBuffer
.
Try using an
@property (nonatomic, retain) NSMutableArray *aBuffer
in your interface.
Next,
@synthesize aBuffer
In your .m file. AFter that,
when you set your array, do it like this:
self.aBuffer = [[NSMutableArray alloc] initWithArray:myArray];
Note the "self" so that you are specifying the property.
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