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Strange C++ rule for member function pointers? [duplicate]

开发者 https://www.devze.com 2023-03-29 07:04 出处:网络
This question already has answers here: Closed 11 years ago. Possible Duplicate: Error with address of parenthesized member function
This question already has answers here: Closed 11 years ago.

Possible Duplicate:

Error with address of parenthesized member function

In this recent question the OP ran into a strange provision of the C++ language that makes it illegal to take the address of a member function开发者_C百科 if that member function name is parenthesized. For example, this code is illegal:

struct X {
    void foo();
};

int main() {
    void (X::* ptr)();
    ptr = &(X::foo);   // Illegal; must be &X::foo
}

I looked this up and found that it's due to §5.3.1/3 of the C++ ISO spec, which reads

A pointer to member is only formed when an explicit & is used and its operand is a qualified-id not enclosed in parentheses [...]

Does anyone have any idea why the spec has this rule? It's specific to pointers-to-member, so I would suspect that there is some grammatical ambiguity that this resolves, but I honestly haven't the faintest idea what it might be.


This is just a personal opinion. If &(qualified-id) is allowed as &(unary-expression), qualified-id has to be an expression, and an expression is expected to have a type (even if it is incomplete). However, C++ didn't have a type which denotes a member, had only a pointer to member. For example, the following code cannot be compiled.

struct A { int i; };

template< class T > void f( T* );

int main() {
  (void) typeid( A::i );
  f( &A::i );
}

In order to make &(qualified-id) be valid, the compiler has to hold a member type internally. However, if we abandon &(qualified-id) notation, the compiler doesn't need to handle member type. As member type was always handled in the form of a pointer to it, I guess the standard gave priority to simplify the compiler's type system a little.


Imagine this code:

struct B { int data; };
struct C { int data; };

struct A : B, C {
  void f() {
    // error: converting "int B::*" to "int*" ?
    int *bData = &B::data;

    // OK: a normal pointer
    int *bData = &(B::data);
  }
};

Without the trick with the parentheses, you would not be able to take a pointer directly to B's data member (you would need base-class casts and games with this - not nice).


From the ARM:

Note that the address-of operator must be explicitly used to get a pointer to member; there is no implicit conversion ... Had there been, we would have an ambiguity in the context of a member function ... For example,

void B::f() {
    int B::* p = &B::i; // OK
    p = B::i; // error: B::i is an int
    p = &i; // error: '&i'means '&this->i' which is an 'int*'

    int *q = &i; // OK
    q = B::i; // error: 'B::i is an int
    q = &B::i; // error: '&B::i' is an 'int B::*'
}

The IS just kept this pre-Standard concept and explicitly mentioned that parentheses make it so that you don't get a pointer to member.

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