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How can I stop an Xcode Archive build if my git working copy is dirty?

开发者 https://www.devze.com 2023-03-29 01:43 出处:网络
I do not want an Archive build to succeed unless my working directory is clean. Therefore, I want to add a \"Run Script\" build phase (or something similar) to my Xcode project such that:

I do not want an Archive build to succeed unless my working directory is clean. Therefore, I want to add a "Run Script" build phase (or something similar) to my Xcode project such that:

IF I am performing an Archive build...

AND there are uncommitted changes in my source directory

THEN the build fails with an err开发者_JS百科or.

I'm working with Xcode 4 and git 1.7.

What's a good, concise, reusable script that will do the job?


Here's the script I've come up with:

#!/bin/sh
if [ -z "$(git status --porcelain)" ]; then
    TAG=`date +xcarchive-%Y%m%d-%H%M%S`
    echo "Working directory clean, creating tag ${TAG}"
    git tag -a -m "Xcode Archive created" ${TAG}
    exit 0
else
    echo "error: Working directory dirty, stopping build"
    exit 1
fi

As a bonus, it creates a tag if the working copy is clean.

The clean/dirty check is based on this question (which I forgot I had proposed an answer for).

If you don't want to create a tag, remove the git tag line.

If you don't want to stop the build, remove the exit 1 line.

To install this in a project:

  1. Put this in a file in your project directory (I called it ArchiveHousekeeper.sh) and make sure the executable bit is set (chmod +x)
  2. In your Xcode Project, add a new "External Build System" target
    • Name: "Archive Housekeeper" (or whatever you like)
    • Build Tool: ./ArchiveHousekeeper.sh
  3. On the Xcode menu, select Product -> Edit Scheme...
  4. In the Build section, add the new target, then uncheck all the boxes except the one in the Archive column. This ensures the script will only be run on Archive. (See this question for an explanation and a nice screenshot.)
  5. Now try to create an archive, and watch it fail because you haven't checked in these changes!

It would be nice if Xcode 4 Pre- and Post- actions could be used for this (so you don't need to create a "fake" target), but they don't seem able to affect the build, and also I have no idea in what directory they are executed, what environment variables are available, or where their output goes.

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