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lua compile require errors

开发者 https://www.devze.com 2023-03-28 14:53 出处:网络
I get tons of errors after I compile a lua file into a stand-alone program (i.e. exe) with srlua. Always anything in the \"require()\" it cannot find later and the program will simply not run.

I get tons of errors after I compile a lua file into a stand-alone program (i.e. exe) with srlua.

Always anything in the "require()" it cannot find later and the program will simply not run.

Is there a way 开发者_开发问答to solve this and so the program will run properly?

Thanks.


When you execute require, the default methods scan directories based on the location of lua.exe. srLua seems to not handle dependencies. Perhaps you should use Lua Built-In Program instead. The project seems to be abandoned, but it did have a release in 2010, so it's mostly recent.


I have had good results from using Squish recently to collect a bunch of Lua modules and several related scripts together so that they could be packaged in a single exe along with their host app.

I did have to make some tweaks to build and use it in Windows, but they were all obvious extensions or translations of the Unix-centric existing source kit. Squish itself is written in pure Lua, and building it applies squish to itself to generate a single self-contained script file for use with the normal Lua interpreter.

In addition to handling dependent modules, it can also compile and/or compress the code for even smaller output.

If you are working with the stock Lua interpreter, then using Squish to get a single file and srlua to package it with the interpreter is probably a good combination.

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