I am working on one project and I am using JavaScript code to get a screenshot of the website.
The screenshot is working fine and is rendered nicely on the page. What I want to do is instead of displaying it on the page, I want to show the 'save as' popup window with the screenshot.
Here is the current code which displays the image on the page:
<script type="text/javascript">
var date = new Date();
var message,
timeoutTimer,
timer;
var proxyUrl = "http://html2canvas.appspot.com";
function addRow(table,field,val){
var tr = $('<tr />').appendTo( $(table));
tr.append($('<td />').css('font-weight','bold').text(field)).append($('<td />').text(val));
}
function throwMessage(msg,duration){
window.clearTimeout(timeoutTimer);
timeoutTimer = window.setTimeout(function(){
message.fadeOut(function(){
message.remove();
});
},duration || 2000);
$(message).remove();
message = $('<div />').html(msg).css({
margin:0,
padding:10,
background: "#000",
opacity:0.7,
position:"fixed",
top:10,
right:10,
fontFamily: 'Tahoma' ,
color:'#fff',
fontSize:12,
borderRadius:12,
width:'auto',
height:'auto',
textAlign:'center',
textDecoration:'none'
}).hide().fadeIn().appendTo('body');
}
$(function(){
$('ul li a').click(function(e){
e.preventDefault();
$('#url').val(this.href);
$('button').click();
})
var iframe,d;
$('input[type="button"]').click(function(){
$(iframe.contentWindow).unbind('load');
$(iframe).contents().find('body').html2canvas({
canvasHeight: d.body.scrollHeight,
canvasWidth: d.body.scrollWidth,
logging:true
});
});
$('button').click(function(){
$(this).prop('disabled',true);
var url = $('#url').val();
$('#content').append($('<img />').attr('src','loading.gif').css('margin-top',40));
var urlParts = document.createElement('a');
urlParts.href = url;
$.ajax({
data: {
xhr2:false,
url:urlParts.href
},
url: proxyUrl,
dataType: "jsonp",
success: function(html){
iframe = document.createElement('iframe');
$(iframe).css({
'visibility':'hidden'
}).width($(window).width()).height($(window).height());
$('#content').append(iframe);
d = iframe.contentWindow.document;
d.open();
$(iframe.contentWindow).load(function(){
timer = date.getTime();
$(iframe).contents().find('body').html2canvas({
canvasHeight: d.body.scrollHeight,
canvasWidth: d.body.scrollWidth,
logging:true,
proxyUrl: proxyUrl,
logger:function(msg){
$('#logger').val(function(e,i){
return i+"\n"+msg;
});
开发者_JAVA技巧 },
ready: function(renderer) {
$('button').prop('disabled',false);
$("#content").empty();
var finishTime = new Date();
var table = $('<table />');
$('#content')
.append('<h2>Screenshot</h2>')
.append(renderer.canvas)
.append('<h3>Details</h3>')
.append(table);
addRow(table,"Creation time",((finishTime.getTime()-timer)/1000) + " seconds");
addRow(table,"Total draws", renderer.numDraws);
addRow(table,"Context stacks", renderer.contextStacks.length);
addRow(table,"Loaded images", renderer.images.length/2);
addRow(table,"Performed z-index reorder", renderer.needReorder);
addRow(table,"Used rangeBounds", renderer.support.rangeBounds);
throwMessage('Screenshot created in '+ ((finishTime.getTime()-timer)/1000) + " seconds<br />Total of "+renderer.numDraws+" draws performed",4000);
}
});
});
$('base').attr('href',urlParts.protocol+"//"+urlParts.hostname+"/");
html = html.replace("<head>","<head><base href='"+urlParts.protocol+"//"+urlParts.hostname+"/' />");
if ($("#disablejs").prop('checked')){
html = html.replace(/\<script/gi,"<!--<script");
html = html.replace(/\<\/script\>/gi,"<\/script>-->");
}
// console.log(html);
d.write(html);
d.close();
}
}); });
});
</script>
For that you can use canvas2image.
I guess you could put in your ready function:
ready: function(renderer) {
....
Canvas2Image.saveAsPNG(renderer.canvas);
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