I am developing a drawing app, and now I want to add a function which creates SVG from my canvas or control points. (I save the mouse coordinates for each drawing step).
canvasElement.toDataURL("image/开发者_开发百科svg+xml"); // -- doesn't work
One condition - don't use external libs.
I understand, that it is possible to generate an SVG file in Javascript like:
var mysvg = "<svg>"; for(something) { mysvg += "something"; } //etc
But I don't think that it is good way.
Can you advise anything?
I solved the problem by generating SVG file. I translated all my canvas drawing functions into SVG drawing tags.
Something like that:
function exportSVG() {
var svg = '<?xml version="1.0" standalone="yes"?>';
svg += '<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">';
svg += '<svg width="1065px" height="529px" xmlns="http://www.w3.org/2000/svg" version="1.1">';
for(var i=0; i<myPoints.length; i++) {
svg += "M"+myPoints.x[i]+","+myPoints.y[i]+" ";
svg += "L"+myPoints.x[i+1]+","+myPoints.y[i+1];
svg += '" fill="none" stroke="rgb('+color+')" stroke-opacity="'+opacity+'" stroke-width="'+size+'px" stroke-linecap="round" stroke-linejoin="round" />';
}
svg += "</svg>";
}
So, in svg variable there will be SVG file generated from Canvas. Thanks everybody!
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