This is a similar question to this SO post, which I have been unable to use to solve my problem. I have included some code here, which will hopefully help someone to bring home the message that the other posting was getting at.
I want to write a CLI/C++ method that can take a void pointer as a parameter and return the managed object (whose type I know) that it points to. I have a managed struct:
public ref struct ManagedStruct { double a; double b;};
The method I am trying to write, which takes a void pointer to the managed struct as a parameter and returns the struct.
ManagedStruct^ VoidPointerToObject(void* data)
{
Object^ result = Marshal::PtrToStructure(IntPtr(data), Object::typeid);
return (ManagedStruct^)result;
}
The method is called here:
int main(array<System::String ^> ^args)
{
// The instance of the managed type is created:
ManagedStruct^ myData = gcnew ManagedStruct();
myData->a = 1; myData->b = 2;
// Suppose there was a void pointer that pointed to this managed struct
void* voidPtr = &myData;
//A method to return the original struct from the void pointer
Object^ result = VoidPointerToObject(voidPtr);
return 0;
}
It crashes in the VoidPointerToObject
method on calling PtrToStructure
, with the error: The specified structure must be blittable or have layout information
I know this is an odd thing to do, but it is a situation I have encountered a few times, especially when unmanaged code makes a callback t开发者_StackOverflow社区o managed code and passes a void* as a parameter.
(original explanation below)
If you need to pass a managed handle as a void*
through native code, you should use
void* voidPtr = GCHandle::ToIntPtr(GCHandle::Alloc(o)).ToPointer();
// ...
GCHandle h = GCHandle::FromIntPtr(IntPtr(voidPtr));
Object^ result = h.Target;
h.Free();
(or use the C++/CLI helper class gcroot
)
Marshal::PtrToStructure
works on value types.
In C++/CLI, that means value class
or value struct
. You are using ref struct
, which is a reference type despite use of the keyword struct
.
A related problem:
void* voidPtr = &myData;
doesn't point to the object, it points to the handle.
In order to create a native pointer to data on the managed heap, you need to use pinning. For this reason, conversion between void*
and Object^
isn't as useful as first glance suggests.
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