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What is the documents directory (NSDocumentDirectory)?

开发者 https://www.devze.com 2023-03-24 06:00 出处:网络
Can someone explain to me what the documents directory is on an iOS app and when to use it? Here is what I believe at present:

Can someone explain to me what the documents directory is on an iOS app and when to use it?

Here is what I believe at present:

To me, it seems to be a central folder where the user can store any files needed for the app.

This would be a different location than where Core Data stores its data?

It seems like each app gets i开发者_运维问答ts own documents directory.

I am free to create a subdirectory of the documents directory, like documents directory/images, or documents directory/videos?


Your app only (on a non-jailbroken device) runs in a "sandboxed" environment. This means that it can only access files and directories within its own contents. For example Documents and Library.

See the iOS Application Programming Guide.

To access the Documents directory of your applications sandbox, you can use the following:

iOS 8 and newer, this is the recommended method

+ (NSURL *)applicationDocumentsDirectory
{
     return [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject];
}

if you need to support iOS 7 or earlier

+ (NSString *) applicationDocumentsDirectory 
{    
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *basePath = paths.firstObject;
    return basePath;
}

This Documents directory allows you to store files and subdirectories your app creates or may need.

To access files in the Library directory of your apps sandbox use (in place of paths above):

[NSSearchPathForDirectoriesInDomains(NSLibraryDirectory, NSUserDomainMask, YES) objectAtIndex:0]


This has changed in iOS 8. See the following tech note: https://developer.apple.com/library/ios/technotes/tn2406/_index.html

The Apple sanctioned way (from the link above) is as follows:

// Returns the URL to the application's Documents directory.
- (NSURL *)applicationDocumentsDirectory
{
    return [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject];
}


I couldn't find the code in the doc suggested by the accepted answer but I found the updated equivalent here:

File System Programming Guide :: Accessing Files and Directories »

- (NSURL*)applicationDataDirectory {
    NSFileManager* sharedFM = [NSFileManager defaultManager];
    NSArray* possibleURLs = [sharedFM URLsForDirectory:NSApplicationSupportDirectory
                                 inDomains:NSUserDomainMask];
    NSURL* appSupportDir = nil;
    NSURL* appDirectory = nil;

    if ([possibleURLs count] >= 1) {
        // Use the first directory (if multiple are returned)
        appSupportDir = [possibleURLs objectAtIndex:0];
    }

    // If a valid app support directory exists, add the
    // app's bundle ID to it to specify the final directory.
    if (appSupportDir) {
        NSString* appBundleID = [[NSBundle mainBundle] bundleIdentifier];
        appDirectory = [appSupportDir URLByAppendingPathComponent:appBundleID];
    }

    return appDirectory;
}

It discourages use of NSSearchPathForDirectoriesInDomain:

The NSSearchPathForDirectoriesInDomains function behaves like the URLsForDirectory:inDomains: method but returns the directory’s location as a string-based path. You should use the URLsForDirectory:inDomains: method instead.

Here are some other useful directory constants to play with. No doubt not all of these are supported in iOS. Also you can use the NSHomeDirectory() function which:

In iOS, the home directory is the application’s sandbox directory. In OS X, it is the application’s sandbox directory or the current user’s home directory (if the application is not in a sandbox)

From NSPathUtilities.h

NSApplicationDirectory = 1,             // supported applications (Applications)
    NSDemoApplicationDirectory,             // unsupported applications, demonstration versions (Demos)
    NSDeveloperApplicationDirectory,        // developer applications (Developer/Applications). DEPRECATED - there is no one single Developer directory.
    NSAdminApplicationDirectory,            // system and network administration applications (Administration)
    NSLibraryDirectory,                     // various documentation, support, and configuration files, resources (Library)
    NSDeveloperDirectory,                   // developer resources (Developer) DEPRECATED - there is no one single Developer directory.
    NSUserDirectory,                        // user home directories (Users)
    NSDocumentationDirectory,               // documentation (Documentation)
    NSDocumentDirectory,                    // documents (Documents)
    NSCoreServiceDirectory,                 // location of CoreServices directory (System/Library/CoreServices)
    NSAutosavedInformationDirectory NS_ENUM_AVAILABLE(10_6, 4_0) = 11,   // location of autosaved documents (Documents/Autosaved)
    NSDesktopDirectory = 12,                // location of user's desktop
    NSCachesDirectory = 13,                 // location of discardable cache files (Library/Caches)
    NSApplicationSupportDirectory = 14,     // location of application support files (plug-ins, etc) (Library/Application Support)
    NSDownloadsDirectory NS_ENUM_AVAILABLE(10_5, 2_0) = 15,              // location of the user's "Downloads" directory
    NSInputMethodsDirectory NS_ENUM_AVAILABLE(10_6, 4_0) = 16,           // input methods (Library/Input Methods)
    NSMoviesDirectory NS_ENUM_AVAILABLE(10_6, 4_0) = 17,                 // location of user's Movies directory (~/Movies)
    NSMusicDirectory NS_ENUM_AVAILABLE(10_6, 4_0) = 18,                  // location of user's Music directory (~/Music)
    NSPicturesDirectory NS_ENUM_AVAILABLE(10_6, 4_0) = 19,               // location of user's Pictures directory (~/Pictures)
    NSPrinterDescriptionDirectory NS_ENUM_AVAILABLE(10_6, 4_0) = 20,     // location of system's PPDs directory (Library/Printers/PPDs)
    NSSharedPublicDirectory NS_ENUM_AVAILABLE(10_6, 4_0) = 21,           // location of user's Public sharing directory (~/Public)
    NSPreferencePanesDirectory NS_ENUM_AVAILABLE(10_6, 4_0) = 22,        // location of the PreferencePanes directory for use with System Preferences (Library/PreferencePanes)
    NSApplicationScriptsDirectory NS_ENUM_AVAILABLE(10_8, NA) = 23,      // location of the user scripts folder for the calling application (~/Library/Application Scripts/code-signing-id)
    NSItemReplacementDirectory NS_ENUM_AVAILABLE(10_6, 4_0) = 99,       // For use with NSFileManager's URLForDirectory:inDomain:appropriateForURL:create:error:
    NSAllApplicationsDirectory = 100,       // all directories where applications can occur
    NSAllLibrariesDirectory = 101,          // all directories where resources can occur
    NSTrashDirectory NS_ENUM_AVAILABLE(10_8, NA) = 102                   // location of Trash directory

And finally, some convenience methods in an NSURL category http://club15cc.com/code/ios/easy-ios-file-directory-paths-with-this-handy-nsurl-category


Swift 3 and 4 as global var:

var documentsDirectory: URL {
    return FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).last!
}

As FileManager extension:

extension FileManager {
    static var documentsDirectory: URL {
        return `default`.urls(for: .documentDirectory, in: .userDomainMask).last!
    }

    var documentsDirectory: URL {
        return urls(for: .documentDirectory, in: .userDomainMask).last!
    }
}


Aside from the Documents folder, iOS also lets you save files to the temp and Library folders.

For more information on which one to use, see this link from the documentation:

  • “Where You Should Put Your App’s Files.”


It can be cleaner to add an extension to FileManager for this kind of awkward call, for tidiness if nothing else. Something like:

extension FileManager {
    static var documentDir : URL {
        return FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
    }
}


You can access documents directory using this code it is basically used for storing file in plist format:

NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths firstObject];
return documentsDirectory;


Here's a useful little function, which makes using/creating iOS folders a little easier.

You pass it the name of a subfolder, it'll return the full path back to you, and make sure the directory exists.

(Personally, I stick this static function in my AppDelete class, but perhaps this isn't the smartest place to put it.)

Here's how you would call it, to get the "full path" of a MySavedImages subdirectory:

NSString* fullPath = [AppDelegate getFullPath:@"MySavedImages"];

And here's the full function:

+(NSString*)getFullPath:(NSString*)folderName
{
    //  Check whether a subdirectory exists in our sandboxed Documents directory.
    //  Returns the full path of the directory.
    //
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    if (paths.count < 1)
        return nil;

    NSString *rootFolder = [paths firstObject];
    NSString* fullFolderPath = [rootFolder stringByAppendingPathComponent:folderName];

    BOOL isDirectory;
    NSFileManager* manager = [NSFileManager defaultManager];

    if (![manager fileExistsAtPath:fullFolderPath isDirectory:&isDirectory] || !isDirectory) {
        NSError *error = nil;
        NSDictionary *attr = [NSDictionary dictionaryWithObject:NSFileProtectionComplete
                                                         forKey:NSFileProtectionKey];
        [manager createDirectoryAtPath:fullFolderPath
           withIntermediateDirectories:YES
                            attributes:attr
                                 error:&error];
        if (error) {
            NSLog(@"Error creating directory path: %@", [error localizedDescription]);
            return nil;
        }
    }
    return fullFolderPath;
}

Using this little function, it's easy to create a directory in your app's Documents directory (if it doesn't already exist), and to write a file into it.

Here's how I would create the directory, and write the contents of one of my image files into it:

//  Let's create a "MySavedImages" subdirectory (if it doesn't already exist)
NSString* fullPath = [AppDelegate getFullPath:@"MySavedImages"];

//  As an example, let's load the data in one of my images files
NSString* imageFilename = @"icnCross.png";

UIImage* image = [UIImage imageNamed:imageFilename];
NSData *imageData = UIImagePNGRepresentation(image);

//  Obtain the full path+filename where we can write this .png to, in our new MySavedImages directory
NSString* imageFilePathname = [fullPath stringByAppendingPathComponent:imageFilename];

//  Write the data
[imageData writeToFile:imageFilePathname atomically:YES];

Hope this helps !


Like others mentioned, your app runs in a sandboxed environment and you can use the documents directory to store images or other assets your app may use, eg. downloading offline-d files as user prefers - File System Basics - Apple Documentation - Which directory to use, for storing application specific files

Updated to swift 5, you can use one of these functions, as per requirement -

func getDocumentsDirectory() -> URL {
    let paths = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)
    return paths[0]
}

func getCacheDirectory() -> URL {
        let paths = FileManager.default.urls(for: .cachesDirectory, in: .userDomainMask)
        return paths[0]
    }

func getApplicationSupportDirectory() -> URL {
        let paths = FileManager.default.urls(for: .applicationSupportDirectory, in: .userDomainMask)
        return paths[0]
    }

Usage:

let urlPath = "https://jumpcloud.com/wp-content/uploads/2017/06/SSH-Keys.png" //Or string path to some URL of valid image, for eg.

if let url = URL(string: urlPath){
    let destination = getDocumentsDirectory().appendingPathComponent(url.lastPathComponent)
    do {
        let data = try Data(contentsOf: url) //Synchronous call, just as an example
        try data.write(to: destination)
    } catch _ {
        //Do something to handle the error
    }
}
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