I just finished my game and published it but it won't work on any screen less than the size of a tablet. It says it is due to my manifest settings
<application android:icon="@drawable/icon" android:label="@string/app_name">
<activity android:name="unjustentertainment.com.GameActivity"
android:label="My.Game"
android:screenOrientation="portrait"
android:configChanges="keyboard|keyboardHidden|orientation"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" /&g开发者_运维知识库t;
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<supports-screens
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="true"
android:anyDensity="true" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-sdk android:minSdkVersion="3" android:targetSdkVersion="9"/>
</manifest>
But I don't see why I am mainly targeting the htc evo?
if you want this for as many devices as possible remove the "Supports-screen" and you dont really need targetSDK either. If you dont include them it will assume you support them
hopefully that fixes it
I believe that the element is ignored because you're setting the minSdkVersion to 3; from Market filters:
For applications that set either the android: minSdkVersion or android: targetSdkVersion to 3 or lower, the element itself is undefined and no attributes are available. In this case, Market assumes that the application is designed for normal-size screens and shows the application to devices that have normal or larger screens.
Try changing minSdkVersion to 4 and I believe that should fix it.
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