I'm building a game in which a wav file plays on click - in this case it's a gun sound "bang".
The problem is if I rapid click, it won't play the sound once for each click - it's as if the clicks are ignored while the sound is playing, and once the sound is finished, it starts listening for clicks again. The delay seems to be about one second long, so you figure if someone clicks 4 or 5 times per second, I want 5 bangs, not 1.
Here's my HTML:
<audio 开发者_开发百科id="gun_sound" preload>
<source src="http://www.seancannon.com/_test/audio/gun_bang.wav" />
</audio>
Here's my JS:
$('#' + CANVAS_ID).bind(_click, function() {
document.getElementById('gun_sound').play();
adj_game_data(GAME_DATA_AMMO_ID, -1);
check_ammo();
});
Ideas?
I know it's a very late answer, I just wanted to , but seeking for a solution I found that in my case the best one was to preload the sound and then clone the node each time I want to play it, this allows me to play it even if the previous has not ended:
var sound = new Audio("click.mp3");
sound.preload = 'auto';
sound.load();
function playSound(volume) {
var click=sound.cloneNode();
click.volume=volume;
click.play();
}
Once the gun_bang.wav
is preloaded, you can dynamically make new elements with that sound attached to it, play the audio, and then remove them when the audio has finished.
function gun_bang() {
var audio = document.createElement("audio");
audio.src = "http://www.seancannon.com/_test/audio/gun_bang.wav";
audio.addEventListener("ended", function() {
document.removeChild(this);
}, false);
audio.play();
}
$('#' + CANVAS_ID).bind(_click, function() {
gun_bang();
adj_game_data(GAME_DATA_AMMO_ID, -1);
check_ammo();
});
You can wrap the following with your own program-specific click logic, but the following demonstrates 3 gun sounds at the same time. If you want any kind of delay, you can introduce a minor sleep() function (many kludge hacks for this are easily found), or you can use setTimeout() to call subsequent ones.
<audio id="gun_sound" preload="preload">
<source src="http://www.seancannon.com/_test/audio/gun_bang.wav" />
</audio>
<script type="text/javascript">
jQuery(document).ready(function($){
$('#gun_sound').clone()[0].play();
$('#gun_sound').clone()[0].play();
$('#gun_sound').clone()[0].play();
});
</script>
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