Presently I need to serialize one of my object which contains more my own classes object. But the problem is I dont want to save it in a file and then retrieve it into memory stream. Is there any way to directly serialize my object into stream.
I used BinaryFormatter for seializing. First I used a MemoryStream directly to take serialize output but it is giving error at time of deserialization. But later when I serialize it with a file then close it and again reopen it , it works perfectly.开发者_Python百科 But I want to take it direct into stream because in my program I need to do it frequently to pass it into network client. And using file repeatedly might slow down my software.
Hope I clear my problem. Any Sugetion ?
If you're trying to deserialize from the same MemoryStream
, have you remembered to seek back to the beginning of the stream first?
var foo = "foo";
var formatter = new BinaryFormatter();
using (var stream = new MemoryStream())
{
// Serialize.
formatter.Serialize(stream, foo);
// Deserialize.
stream.Seek(0, SeekOrigin.Begin);
foo = formatter.Deserialize(stream) as string;
}
Here's a quick and dirty sample, of serializing back and forth a string. Is this what your trying to do?
static void Main(string[] args)
{
var str = "Hello World";
var stream = Serialize(str);
stream.Position = 0;
var str2 = DeSerialize(stream);
Console.WriteLine(str2);
Console.ReadLine();
}
public static object DeSerialize(MemoryStream stream)
{
BinaryFormatter formatter = new BinaryFormatter();
return formatter.Deserialize(stream);
}
public static MemoryStream Serialize(object data)
{
MemoryStream streamMemory = new MemoryStream();
BinaryFormatter formatter = new BinaryFormatter();
formatter.Serialize(streamMemory, data);
return streamMemory;
}
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