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Get an audio stream from URI and play it on iPhone

开发者 https://www.devze.com 2023-03-23 06:47 出处:网络
I would like to get an audio stream from URL and play it on iPhone. Unfortunately, there is only C# example of how to play that stream, but I need a realization on Objective C in iPhone frameworks. I

I would like to get an audio stream from URL and play it on iPhone. Unfortunately, there is only C# example of how to play that stream, but I need a realization on Objective C in iPhone frameworks. I have tried my self to use different audio frameworks but it was all unsuccessful. This is what in C#:

response = httpWebRequest.GetResponse();
            using (Stream stream = response.GetResponseStream())
            {
                using (SoundPlayer player = new SoundPlayer(stream))
                {
                    player.PlaySync();
        开发者_Go百科        }
            }

What should I do in objective C to get a stream audio from that url? In that URL I don't have an mp3 file or something, I just get a stream. Probably I must somehow download that stream to an iPhone audio file and then play it to get rid of lags.

I tried this:

 AVPlayer *player = [AVPlayer playerWithURL:url];
 [player play];

And this:

AVAudioPlayer *theAudio = [[AVAudioPlayer alloc] initWithContentsOfURL: url error:nil];

    [theAudio setVolume :0.50]; //setting the volume

    [theAudio play];

Neither worked. I have tested my url, it works well in browser.

This is the code that worked:

NSData *_objectData = [NSData dataWithContentsOfURL:url];
    NSError *error;

    AVAudioPlayer *audioPlayer = [[AVAudioPlayer alloc] initWithData:_objectData error:&error];
    audioPlayer.numberOfLoops = 0;
    audioPlayer.volume = 1.0f;
    [audioPlayer prepareToPlay];

    if (audioPlayer == nil)
        NSLog(@"%@", [error description]);
    else
        [audioPlayer play];


NSString* resourcePath = url; //your url
NSData *_objectData = [NSData dataWithContentsOfURL:[NSURL URLWithString:resourcePath]];
NSError *error;

app.audioPlayer = [[AVAudioPlayer alloc] initWithData:_objectData error:&error];
app.audioPlayer.numberOfLoops = 0;
app.audioPlayer.volume = 1.0f;
[app.audioPlayer prepareToPlay];

if (app.audioPlayer == nil)
    NSLog(@"%@", [error description]);
else
    [app.audioPlayer play];


Hey I faced this problem of audio streaming for a radio application. I had searched for the answers and they did not work. AVAudioPlayer is not the class to be used here. Downloading the contents of URL using NSData object is not the solution either as it downloads the contents then the code further executes. It is similar to downloading a mp3 and then playing it locally on a player.

[NSData dataWithContentsOfURL:[NSURL URLWithString:resourcePath]]; //Downloads the contents of the url and in case of radio the url's content is unlimited. The program gets frozen on executing this.

Instead use AVPlayer class.

This code worked in my radio application

AVPlayer *objAVPlayer = [[AVPlayer alloc] initWithURL:url];
[objAVPlayer play];

This code does not download the contents at the url but it plays the stream as it is received.


Look into the AVPlayer class, part of the AVFoundation framework... this is the objective-c (iOS) class you use for streaming audio.


MPMoviePlayerController *player;
player = [[MPMoviePlayerController alloc] init] ;
player.view.frame = CGRectMake(0, 0, 0, 0);
player.movieSourceType = MPMovieSourceTypeStreaming;
player.view.hidden = YES;
[self.view addSubview: [wikiMusicPlayer view]];

NSString *address = Your URL;
address = [address stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding];

NSURL *url = [NSURL URLWithString:address];
[wikiMusicPlayer setContentURL:url];
[wikiMusicPlayer prepareToPlay];
[wikiMusicPlayer setShouldAutoplay: NO];
[wikiMusicPlayer play];
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