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JLabel displaying countdown, java

开发者 https://www.devze.com 2023-03-23 02:35 出处:网络
I\'ve got a \"status\" JLabel in one class (named Welcome) and the timer in another one (named Timer). Right now, the first one displays the word \"status\" and the second one should be doing the coun

I've got a "status" JLabel in one class (named Welcome) and the timer in another one (named Timer). Right now, the first one displays the word "status" and the second one should be doing the countdown. The way I would like it to be, but don't know how to - display 10, 9, 8, 7 ... 0 (and go to the next window then). My attempts so far:

// class Welcome

setLayout(new BorderLayout());
JPanel area = new JPanel();
JLabel status = new JLabel("status");
area.setBackground(Color.darkGray);
Font font2 = new Font("SansSerif", Font.BOLD, 25);
status.setFont(font2);
status.setForeground(Color.green);      
area.add(status, BorderLayout.EAST); // can I put it in the bottom-right corner?
this.add(area);

and the timer:

 p开发者_如何学JAVAublic class Timer implements Runnable {

//  public void runThread() {
//      new Thread(this).start();
//  }

public void setText(final String text) {
    SwingUtilities.invokeLater(new Runnable() {
        public void run() {
            setText(text); // link to status here I guess
        }
    });
}

public void run() {
    for (int i = 10; i > 0; i--) {
        // set the label
        final String text = "(" + i + ") seconds left";
        setText(text);

//          // sleep for 1 second
//          try {
//              Thread.currentThread();
//              Thread.sleep(1000);
//          } catch (Exception ex) {
//          }
    }
    // go to the next window
    UsedBefore window2 = new UsedBefore();
    window2.setVisible(true);
}

public static void main(String[] args) {
    // TODO Auto-generated method stub
    // runThread();
}

} // end class


I agree that you should consider using a "Java" Timer as per Anh Pham, but in actuality, there are several Timer classes available, and for your purposes a Swing Timer not a java.util.Timer as suggested by Anh would suit your purposes best.

As for your problem, it's really nothing more than a simple problem of references. Give the class with the label a public method, say setCountDownLabelText(String text), and then call that method from the class that holds the timer. You'll need to have a reference of the GUI class with the timer JLabel in the other class.

For example:

import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.swing.*;

public class Welcome extends JPanel {
   private static final String INTRO = "intro";
   private static final String USED_BEFORE = "used before";
   private CardLayout cardLayout = new CardLayout();
   private JLabel countDownLabel = new JLabel("", SwingConstants.CENTER);

   public Welcome() {
      JPanel introSouthPanel = new JPanel();
      introSouthPanel.add(new JLabel("Status:"));
      introSouthPanel.add(countDownLabel);

      JPanel introPanel = new JPanel();
      introPanel.setPreferredSize(new Dimension(400, 300));
      introPanel.setLayout(new BorderLayout());
      introPanel.add(new JLabel("WELCOME", SwingConstants.CENTER), BorderLayout.CENTER);
      introPanel.add(introSouthPanel, BorderLayout.SOUTH);

      JPanel usedBeforePanel = new JPanel(new BorderLayout());
      usedBeforePanel.setBackground(Color.pink);
      usedBeforePanel.add(new JLabel("Used Before", SwingConstants.CENTER));

      setLayout(cardLayout);
      add(introPanel, INTRO);
      add(usedBeforePanel, USED_BEFORE);

      new HurdlerTimer(this).start();
   }

   private static void createAndShowUI() {
      JFrame frame = new JFrame("Welcome");
      frame.getContentPane().add(new Welcome());
      frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      frame.pack();
      frame.setLocationRelativeTo(null);
      frame.setVisible(true);
   }

   public static void main(String[] args) {
      java.awt.EventQueue.invokeLater(new Runnable() {
         public void run() {
            createAndShowUI();
         }
      });
   }

   public void setCountDownLabelText(String text) {
      countDownLabel.setText(text);
   }

   public void showNextPanel() {
      cardLayout.next(this);
   }
}

class HurdlerTimer {
   private static final int TIMER_PERIOD = 1000;
   protected static final int MAX_COUNT = 10;
   private Welcome welcome; // holds a reference to the Welcome class
   private int count;

   public HurdlerTimer(Welcome welcome) {
      this.welcome = welcome; // initializes the reference to the Welcome class.
      String text = "(" + (MAX_COUNT - count) + ") seconds left";
      welcome.setCountDownLabelText(text);
   }

   public void start() {
      new Timer(TIMER_PERIOD, new ActionListener() {
         @Override
         public void actionPerformed(ActionEvent e) {
            if (count < MAX_COUNT) {
               count++;
               String text = "(" + (MAX_COUNT - count) + ") seconds left";
               welcome.setCountDownLabelText(text); // uses the reference to Welcome
            } else {
               ((Timer) e.getSource()).stop();
               welcome.showNextPanel();
            }
         }
      }).start();
   }

}


Since you're using Swing you should use the javax.swing.Timer, not the java.util.Timer. You can set the timer to fire at 1 second (1000 ms) intervals and have your listener do the updating. Since Swing updates must take place in the event dispatch thread your listener is the perfect place for status.setText.


there's already a Timer class in java: http://www.exampledepot.com/egs/java.util/ScheduleRepeat.html


Why not put the setText method in the welcome class and just do 'status.setText(text)'?

And you might try BorderLayout.SOUTH or .PAGE END or .LINE END to get the timer in the lower right corner

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