there are 2 ways i found to get a whole numb开发者_运维知识库er from a division in c++
question is which way is more efficient (more speedy)
first way:
Quotient = value1 / value2; // normal division haveing splitted number
floor(Quotient); // rounding the number down to the first integer
second way:
Rest = value1 % value2; // getting the Rest with modulus % operator
Quotient = (value1-Rest) / value2; // substracting the Rest so the division will match
also please demonstrate how to find out which method is faster
If you're dealing with integers, then the usual way is
Quotient = value1 / value2;
That's it. The result is already an integer. No need to use the floor(Quotient);
statement. It has no effect anyway. You would want to use Quotient = floor(Quotient);
if it was needed.
If you have floating point numbers, then the second method won't work at all, as %
is only defined for integers. But what does it mean to get a whole number from a division of real numbers? What integer do you get when you divide 8.5 by 3.2? Does it ever make sense to ask this question?
As a side note, the thing you call 'Rest' is normally called 'reminder'.remainder.
Use this program:
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#ifdef DIV_BY_DIV
#define DIV(a, b) ((a) / (b))
#else
#define DIV(a, b) (((a) - ((a) % (b))) / (b))
#endif
#ifndef ITERS
#define ITERS 1000
#endif
int main()
{
int i, a, b;
srand(time(NULL));
a = rand();
b = rand();
for (i = 0; i < ITERS; i++)
a = DIV(a, b);
return 0;
}
You can time execution
mihai@keldon:/tmp$ gcc -Wall -Wextra -DITERS=1000000 -DDIV_BY_DIV 1.c && time ./a.out
real 0m0.010s
user 0m0.012s
sys 0m0.000s
mihai@keldon:/tmp$ gcc -Wall -Wextra -DITERS=1000000 1.c && time ./a.out
real 0m0.019s
user 0m0.020s
sys 0m0.000s
Or, you look at the assembly output:
mihai@keldon:/tmp$ gcc -Wall -Wextra -DITERS=1000000 -DDIV_BY_DIV 1.c -S; mv 1.s 1_div.s
mihai@keldon:/tmp$ gcc -Wall -Wextra -DITERS=1000000 1.c -S; mv 1.s 1_modulus.s
mihai@keldon:/tmp$ diff 1_div.s 1_modulus.s
24a25,32
> movl %edx, %eax
> movl 24(%esp), %edx
> movl %edx, %ecx
> subl %eax, %ecx
> movl %ecx, %eax
> movl %eax, %edx
> sarl $31, %edx
> idivl 20(%esp)
As you see, doing only the division is faster.
Edited to fix error in code, formatting and wrong diff.
More edit (explaining the assembly diff): In the second case, when doing the modulus first, the assembly shows that two idivl
operations are needed: one to get the result of %
and one for the actual division. The above diff shows the subtraction and the second division, as the first one is exactly the same in both codes.
Edit: more relevant timing information:
mihai@keldon:/tmp$ gcc -Wall -Wextra -DITERS=42000000 -DDIV_BY_DIV 1.c && time ./a.out
real 0m0.384s
user 0m0.360s
sys 0m0.004s
mihai@keldon:/tmp$ gcc -Wall -Wextra -DITERS=42000000 1.c && time ./a.out
real 0m0.706s
user 0m0.696s
sys 0m0.004s
Hope it helps.
Edit: diff between assembly with -O0
and without.
mihai@keldon:/tmp$ gcc -Wall -Wextra -DITERS=1000000 1.c -S -O0; mv 1.s O0.s
mihai@keldon:/tmp$ gcc -Wall -Wextra -DITERS=1000000 1.c -S; mv 1.s noO.s
mihai@keldon:/tmp$ diff noO.s O0.s
Since the defualt optimization level of gcc
is O0
(see this article explaining optimization levels in gcc
) the result was expected.
Edit: if you compile with -O3
as one of the comments suggested you'll get the same assembly, at that level of optimization, both alternatives are the same.
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