I have the following code:
glEnable(GL_POLYGON_OFFSET_LINE);
glPolygonOffset(1,1); // or 40,40 etc... doesnt help at all
But the lines are still z-fighting, is this common bug or something...? My lines are 1.0f thick and i draw the lines last in the scene.
Also i have disable GL_ALPHA_TEST and GL_LINE_SMOOTH and enabled GL_BLEN开发者_如何学PythonD and GL_COLOR_LOGIC_OP
Edit: i have already tried GL_POLYGON_OFFSET_FILL, it doesnt help.
GL_POLYGON_OFFSET_LINE
only works for polygon rendering with glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
. If you're drawing primitives with GL_LINES
it doesn't work. In this case you'll have to manually offset the vertices.
Try enabling GL_POLYGON_OFFSET_FILL instead. (I presume the lines are depth-fighting with polygons you have rendered earlier?)
精彩评论