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How to calculate an angle of a right triangle knowing two sides? [closed]

开发者 https://www.devze.com 2023-03-21 18:59 出处:网络
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center. Closed 11 years ago.

I need to calculate an angle between two points in 2D space. Is it a good idea to calculate it using right triangle? Please give me the formula, written in Java code. Thank you!

Here's my code:

public boolean onAreaTouched(TouchEvent pSceneTouchEvent,
                    float pTouchAreaLocalX, float pTouchAreaLocalY) {
                double angle = Math.atan2(
                        pTouchAreaLocalX - boundSpriteCenterX,
                        boundSpriteCenterY - pTouchAreaLocalY);
                angle = Math.toDegrees(angle);
                Log.i("egor", "angle " + angle);
                return true;
            };

And here's what I'm getting when I rotate my finger around the sprite:

    07-21 16:07:00.736: INFO/egor(12600): angle -11.401802094139539
07-21 16:07:00.786: INFO/egor(12600): angle -11.349729213136412
07-21 16:07:00.826: INFO/egor(12600): angle -11.422536712363058
07-21 16:07:00.956: INFO/egor(12600): angle -11.234933754467884
07-21 16:07:00.986: INFO/egor(12600): angle -10.762776313908919
07-21 16:07:01.026: INFO/egor(12600): angle -10.18502866163197
07-21 16:07:01.086: INFO/egor(12600): angle -8.791364033967513
07-21 16:07:01.126: INFO/egor(12600): angle -7.51789397098733
07-21 16:07:01.266: INFO/egor(12600): angle -5.964822509364536
07-21 16:07:01.266: INFO/egor(12600): angle -3.8833834235199327
07-21 16:07:01.316: INFO/egor(12600): angle -3.518004982991794
07-21 16:07:01.316: INFO/egor(12600): angle -3.2335041547308747
07-21 16:07:01.356: INFO/egor(12600): angle -2.8893793853454013
07-21 16:07:01.366: INFO/egor(12600): angle -2.591166578194567
07-21 16:07:01.396: INFO/egor(12600): angle -2.4890755982704613
07-21 16:07:01.426: INFO/egor(12600): angle -2.4041开发者_JAVA技巧628132172432
07-21 16:07:01.466: INFO/egor(12600): angle -2.606754218788734
07-21 16:07:01.486: INFO/egor(12600): angle -2.9585030905373477
07-21 16:07:01.516: INFO/egor(12600): angle -3.203094764102693
07-21 16:07:01.546: INFO/egor(12600): angle -4.143849229994
07-21 16:07:01.576: INFO/egor(12600): angle -4.833402961115934
07-21 16:07:01.596: INFO/egor(12600): angle -5.201363076921709
07-21 16:07:01.626: INFO/egor(12600): angle -7.182189581196999
07-21 16:07:01.666: INFO/egor(12600): angle -8.30009901770206
07-21 16:07:01.706: INFO/egor(12600): angle -10.305907456087617
07-21 16:07:01.746: INFO/egor(12600): angle -11.845396664651743
07-21 16:07:01.776: INFO/egor(12600): angle -13.486956315730428
07-21 16:07:01.796: INFO/egor(12600): angle -14.928485252180119
07-21 16:07:01.826: INFO/egor(12600): angle -15.930527466185383
07-21 16:07:01.856: INFO/egor(12600): angle -17.523214080867536
07-21 16:07:01.876: INFO/egor(12600): angle -18.670097079838413
07-21 16:07:01.906: INFO/egor(12600): angle -19.784066963586145
07-21 16:07:01.946: INFO/egor(12600): angle -20.967697211428263
07-21 16:07:01.966: INFO/egor(12600): angle -22.839177072269344
07-21 16:07:01.986: INFO/egor(12600): angle -23.995902815112903
07-21 16:07:02.026: INFO/egor(12600): angle -24.94729858380699
07-21 16:07:02.046: INFO/egor(12600): angle -25.824795978977953
07-21 16:07:02.066: INFO/egor(12600): angle -26.163619752371858
07-21 16:07:02.106: INFO/egor(12600): angle -27.036651116353283
07-21 16:07:02.126: INFO/egor(12600): angle -27.392238974828167
07-21 16:07:02.266: INFO/egor(12600): angle -28.076676644069305
07-21 16:07:02.276: INFO/egor(12600): angle -28.49774854622218
07-21 16:07:02.316: INFO/egor(12600): angle -28.408406568602896
07-21 16:07:02.316: INFO/egor(12600): angle -28.323322872571392
07-21 16:07:02.356: INFO/egor(12600): angle -28.24684157963425
07-21 16:07:02.366: INFO/egor(12600): angle -28.115274003009183
07-21 16:07:02.406: INFO/egor(12600): angle -27.97540955255425
07-21 16:07:02.426: INFO/egor(12600): angle -27.947947494965728
07-21 16:07:02.446: INFO/egor(12600): angle -27.908408445343735
07-21 16:07:02.486: INFO/egor(12600): angle -27.621472392453533
07-21 16:07:02.506: INFO/egor(12600): angle -27.31775291690124
07-21 16:07:02.526: INFO/egor(12600): angle -26.84707894871403
07-21 16:07:02.556: INFO/egor(12600): angle -26.573497423338885
07-21 16:07:02.586: INFO/egor(12600): angle -25.553344674326492
07-21 16:07:02.606: INFO/egor(12600): angle -24.681035396816615
07-21 16:07:02.646: INFO/egor(12600): angle -23.164315738891876
07-21 16:07:02.686: INFO/egor(12600): angle -22.001937944957152
07-21 16:07:02.696: INFO/egor(12600): angle -21.108728821882377
07-21 16:07:02.726: INFO/egor(12600): angle -20.777362892583056
07-21 16:07:02.756: INFO/egor(12600): angle -20.331914563591184
07-21 16:07:02.776: INFO/egor(12600): angle -19.842422968714942
07-21 16:07:02.796: INFO/egor(12600): angle -18.943202330016586
07-21 16:07:02.836: INFO/egor(12600): angle -17.900217339627066
07-21 16:07:02.886: INFO/egor(12600): angle -16.38438849186955
07-21 16:07:02.896: INFO/egor(12600): angle -15.49309440885704
07-21 16:07:02.916: INFO/egor(12600): angle -14.663361857753415
07-21 16:07:02.956: INFO/egor(12600): angle -14.06291160310325
07-21 16:07:02.976: INFO/egor(12600): angle -13.743513115207124
07-21 16:07:02.996: INFO/egor(12600): angle -13.436847871994882
07-21 16:07:03.076: INFO/egor(12600): angle -13.436847871994882


In screen coordinates (where the origin is at the top left and Y increases downwards) if the centre of the image is (x0,y0) and the "finger" is at (xa,ya) then the angle you require is

Math.atan2(xa-x0,y0-ya)

This will give you the angle in radians by which you have to rotate the image clockwise from its starting position.


I agree with Ben's solution above, here's some code giving examples in all 4 quadrants and at edges

public class CalculateAngle {
    public static void main(String[] args) {
        System.out.println(angleInDegrees(100, 100, 100, 0)); // directly above centre = 0.0
        System.out.println(angleInDegrees(100, 100, 200, 100)); // directly to the right = 90.0 
        System.out.println(angleInDegrees(100, 100, 0, 100)); // directly to the left = -90.0 
        System.out.println(angleInDegrees(100, 100, 100, 200)); // directly below centre = 180.0
        System.out.println(angleInDegrees(100, 100, 200, 0)); // 45 degrees to right and above = 45.0
        System.out.println(angleInDegrees(100, 100, 0, 0)); // 45 degrees to left and above = -45.0
        System.out.println(angleInDegrees(100, 100, 0, 200)); // 45 degrees to left and below = -135.0
        System.out.println(angleInDegrees(100, 100, 200, 200)); // 45 degrees to the right and below = 135.0
    }

    public static double angleInDegrees(double centreX, double centreY, double pointX, double pointY) {
        return Math.atan2(pointX - centreX, centreY - pointY) * 180.0F / Math.PI;
    }
}

Just remove the * 180.0F / Math.PI to return the angle in radians for use in rotations.

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