Possible Duplicate:
Operator overloading
EDIT 2
I was using insert(...) incorrectly, I didn't actually need a '=' operator. Sorry to waste peoples' time. I have voted to close.. 2 votes remain. Please vote.
EDIT
The reason I want an '=' operator is so I can use the insert(...) function on a vector of Derivation objects. At the moment my compiler says:
/usr/include/c++/4.2.1/bits/stl_algobase.h:283: error: no match for 'operator=' in '* __result = * __first'
I have created '==' and '<' operators for my own classes before but I'm struggling to create an '=' operator. My class looks like this (ignore the silly variable names):
class Derivation {
public:
string r开发者_运维知识库c;
ImplementationChoice Y;
vector<Derivation> X;
vector<string> D;
vector<string> C;
vector<Player> P, O;
vector<Attack> B;
// various functions
// ...
};
and I want to know what I need to put in
// What do '=' return? An object of the class right?
Derivation& operator=(const Derivation &d) const {
// something....
}
Many thanks.
First, an assignment operator probably should not be const--
Second, assignment operators usually return a non-const reference to the object that was assigned a value (*this)
You don't need one. The compiler-generated one will do just fine.
first remove the const ... then if you really need a copy operator, do something like that and add your own logic (so that it doesn't do just exactly what would be done with the compiler generated copy operator) :
Derivation& operator=(const Derivation& other) {
this->rc = other.rc;
this->Y = other.Y;
this->X = other.X;
this->D = other.D;
this->C = other.C;
this->P = other.P;
this->O = other.O;
this->B = other.B;
// ...
return *this;
}
This is up to you, really. What do you need the operator to do? Do you want to return a reference, or do you want a copy?
EDIT: Please note that this was rhetorical. What you use this vector for will determine if you need a reference or a copy. For example, if the object your inserting is at any point going to go out of scope before being removed from the vector, you'll want a copy. If not, and you want the original object to be effected when you change the instance in the vector, you'll want a reference. Hope that helps a bit.
The standard way to implement an assignment operator is copy-and-swap. This has the advantages of being the most simple way to make an assignment operator that is correct in the face of exceptions and self-assignment. It also defines the assignment operation in terms of the copy-constructor, thus reducing the number of places where your code needs to be changed if you add extra members to the class.
Anyway - here is what it looks like in your case:
class Derivation {
public:
string rc;
ImplementationChoice Y;
vector<Derivation> X;
vector<string> D;
vector<string> C;
vector<Player> P, O;
vector<Attack> B;
//You need to add a swap function to your class
void swap(Derivation& o) {
rc.swap(o.rc);
Y.swap(o.Y);//Assuming ImplementationChoice has a swap function (it should!)
X.swap(o.X);
D.swap(o.D);
C.swap(o.C);
P.swap(o.P);
O.swap(o.O);
B.swap(o.B);
}
Derivation& operator=(Derivation const& o) {
Derivation copy(o);
copy.swap(*this);
return *this;
}
// various functions
// ...
};
to overload assignment operator you should do this
Derivation& operator=(const Derivation &d) {
// something....
return *this
}
This will allow you to do something like.
Deviation a, b, c; //something
c = b = a;
Since - @jalf has not put up an answer, here it is :)
Derivation& operator=(const Derivation &d) {
// something....
return *this;
}
You need to return a reference to this instance. this
is a keyword which holds a pointer to the instance on which the operator is acting.
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