Background:
I admit I did not attempt to benchmark this, but I'm curious...
What are the CPU/memory characteristics of the Enumerable.ToArray<T>
(and its cousin Enumerable.ToList<T>
)?
Since IEnumerable
does not advertise in advance how many elements it has, I (per开发者_如何学Gohaps naively) presume ToArray
would have to "guess" an initial array size, and then to resize/reallocate the array if the first guess appears to be too small, then to resize it yet again if the second guess appears to be too small etc... Which would give worse-than-linear performance.
I can imagine better approaches involving (hybrid) lists, but this would still require more than one allocation (though not reallocation) and quite bit of copying, though it could be linear overall despite the overhead.
Question:
Is there any "magic" taking place behind the scenes, that avoids the need for this repetitive resizing, and makes ToArray
linear in space and time?
More generally, is there an "official" documentation on BCL performance characteristics?
No magic. Resizing happens if required.
Note that it is not always required. If the IEnumerable<T>
being .ToArray
ed also implements ICollection<T>
, then the .Count
property is used to pre-allocate the array (making the algorithm linear in space and time.) If not, however, the following (rough) code is executed:
foreach (TElement current in source)
{
if (array == null)
{
array = new TElement[4];
}
else
{
if (array.Length == num)
{
// Doubling happens *here*
TElement[] array2 = new TElement[checked(num * 2)];
Array.Copy(array, 0, array2, 0, num);
array = array2;
}
}
array[num] = current;
num++;
}
Note the doubling when the array fills.
Regardless, it's generally a good practice to avoid calling .ToArray()
and .ToList()
unless you absolute require it. Interrogating the query directly when needed is often a better choice.
I extracted the code behind .ToArray() method using .NET Reflector:
public static TSource[] ToArray<TSource>(this IEnumerable<TSource> source)
{
if (source == null)
{
throw Error.ArgumentNull("source");
}
Buffer<TSource> buffer = new Buffer<TSource>(source);
return buffer.ToArray();
}
and Buffer.ToArray:
internal TElement[] ToArray()
{
if (this.count == 0)
{
return new TElement[0];
}
if (this.items.Length == this.count)
{
return this.items;
}
TElement[] destinationArray = new TElement[this.count];
Array.Copy(this.items, 0, destinationArray, 0, this.count);
return destinationArray;
}
And inside the Buffer constructor it loops through all elements to calculate the real Count and array of Elements.
IIRC, it uses a doubling algorithm.
Remember that for most types, all you need to store are references. It's not like you're allocating enough memory to copy the entire object (unless of course you're using a lot of structs... tsk tsk).
It's still a good idea to avoid using .ToArray() or .ToList() until the last possible moment. Most of the time you can just keep using IEnumerable<T> all the way up until you either run a foreach loop or assign it to a data source.
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