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Detect whether WPF resource exists, based on URI

开发者 https://www.devze.com 2022-12-15 11:24 出处:网络
Given a pack:// URI, what\'s the best way to tell whether a compiled resource (e.g. a PNG image, compiled with a Build Action of \"Resource\") actually exists at that URI?

Given a pack:// URI, what's the best way to tell whether a compiled resource (e.g. a PNG image, compiled with a Build Action of "Resource") actually exists at that URI?

After some stumbling around, I came up with this code, which works but is clumsy:

private static bool CanLoadResource(Uri uri)
{
    try
    {
      开发者_如何学Go  Application.GetResourceStream(uri);
        return true;
    }
    catch (IOException)
    {
        return false;
    }
}

(Note that the Application.GetResources documentation is wrong -- it throws an exception if the resource isn't found, rather than returning null like the docs incorrectly state.) (The docs have been corrected, see comments below)

I don't like catching exceptions to detect an expected (non-exceptional) result. And besides, I don't actually want to load the stream, I just want to know whether it exists.

Is there a better way to do this, perhaps with lower-level resource APIs -- ideally without actually loading the stream and without catching an exception?


I've found a solution that I'm using which doesn't work directly with a pack Uri but instead looks up a resource by it's resource path. That being said, this example could be modified pretty easily to support a pack URI instead by just tacking on the resource path to the end of a uri which uses the Assembly to formulate the base part of the URI.

public static bool ResourceExists(string resourcePath)
{
    var assembly = Assembly.GetExecutingAssembly();

    return ResourceExists(assembly, resourcePath);
}

public static bool ResourceExists(Assembly assembly, string resourcePath)
{
    return GetResourcePaths(assembly)
        .Contains(resourcePath.ToLowerInvariant());
}

public static IEnumerable<object> GetResourcePaths(Assembly assembly)
{
    var culture = System.Threading.Thread.CurrentThread.CurrentCulture;
    var resourceName = assembly.GetName().Name + ".g";
    var resourceManager = new ResourceManager(resourceName, assembly);

    try
    {
        var resourceSet = resourceManager.GetResourceSet(culture, true, true);

        foreach(System.Collections.DictionaryEntry resource in resourceSet)
        {
            yield return resource.Key;
        }
    }
    finally
    {
        resourceManager.ReleaseAllResources();
    }
}
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