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Corona SDK free alternatives [closed]

开发者 https://www.devze.com 2023-03-20 09:16 出处:网络
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I tried corona sdk free edition, i really liked it. The problem is, that im not so good developer to use corona paid edition for my small project, i'm aware that i'll not earn my money back. Are there any free alternatives, like Corona? I'd prefer lua scr开发者_如何学Cipting, proper IDE and some other cookies.

Question two: Is there any way to publish app made with corona free edition on android market? Maybe there are some companies that provide publishing apps if i share my source with them.


Moai is open-source and uses Lua. I love Corona and put out an iPhone game I developed using it, but I'm planning to explore this new option for my next project.


We switched our studio from Corona to Moai last week. Corona is good for beginners learning Lua but has significant performance limitations that we could not overcome. It took me a week to port our Lua code over and write an extra management layer but overall we are much happier with an open source platform like Moai. I had a couple of questions on Moai which were answered promptly in their forums.

What finally pushed me over the edge was the Moai game Crimson Pirates which was #1 last week. See this video and download the game to see what I mean by performance in Moai. You couldn't write a game like that in Corona and get good performance.

Not sure if the Corona/Flash connection is a good thing. Flash may be popular but it's held in very low esteem by most game developers. When I challenged Walter on the performance issue, he didn't have any good answers. At least with Moai if I don't like the performance I can look at the code myself.


You may want to try Gideros Studio, which is free, and has an IDE. It includes some goodies like font creator and texture packer also.

If you send an email to the developers, I believe they'll also help you with your project.


There are Corona, Gideros, Moai, and LÖVE. Here is a review.


The other SDK's mentioned are also Lua-based and work much in the same way as the Corona SDK, however, Corona has had lots of time to mature, and is co-founded by Carlos Icaza and Walter Luh, both of whom are pioneers in the mobile industry (they have worked for Macromedia, Adobe, Apple, the list goes on, etc. etc.)... In fact, they've had their hands in industry-leading software that many of you probably use on a regular basis (Illustrator, Photoshop, the list goes on...)

The Corona SDK is also growing an amazing pace, so you can be confident that it's going to stick around for a while.

And to answer your final question, no, you cannot build for distribution using a trial membership with Corona. The trial, however, does not expire.


Moai is open source, and designed for pro game developers. It needs more work on documentation but if you are experienced you can generally find your way around it, and the forums are good at responding quickly.

Corona is aimed at beginners and is a closed source product. If you are a beginner, you are better off sticking with Corona or GameSalad. Bungie is using Moai. You don't see big studios using a closed source solution like Corona, mostly beginners and indie devs.


Moai! is awesome! It's a great alternative to Corona and if performance is a problem you can always get into the source code and address it yourself.

I've personally contributed to Moai (upgraded Box2D to the latest version). Their team was quick to integrate the changes in addition to some bug fixes. They're moving really fast and it's getting better every day.

At first I was hesitant writing everything in Lua, so I took Moai for a spin by porting on of my existing games on iPhone B.I.T.S Pinball written with my own engine in C++. I was pleasantly surprised that not only was it almost just as performant but MUCH faster to re-implement and cut way down on the code. Lua coroutines are like magical pixie dust.


If you are looking for an open source alternative to Corona, as others have noted, the Moai open source game framework is making a lot of progress and a number of experienced game developers are using it. I switched to Moai in since November and it's basically an open source, high performance game engine with Lua.

Moai might not be suitable for a beginner though. I'd stick with Corona Free edition if I was just getting started, then switch to Moai when you are 100% sure you can create a good game.


the free open-source thing of MOAI is just a (big) added bonus to its capabilities. It's syntax is similar to corona due the fact they both usa LUA as wrapper, corona has a better number community, tutorials and DOCS are very well spreaded all over the net. Moai just lacks of them if you don't consider the examples on "samples" directory of the SDK and the few examples on their forum. Corona workflow is amazing, i can work with IntelliJ Idea and have both auto-completion on LUA (this works also in MOAI obviously) and Corona itself, plus i can run the output straight on the simulator.exe (time saving!) Moai is more for advanced people, it's updated on the fly everyday but again, you really should check it and spare some time with it, you won't regret it!


I second the call to check out MOAI! I've done 4 titles with MOAI so far, and won't be stopping any time soon .. MOAI absolutely kicks ass!

Also check out LOAD81, which is a similar effort albeit with SDL as the target environment: http://github.com/antirez/load81


Please note that the Corona platform is totally free now. Corona Product into page. They call it completely free! :)

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