I'll be copying a large file over the network using my winforms app and I need to show some kind of progress bar. Rather than cook up my own copy routine, I was th开发者_如何学Goinking that it might be better to simply show the built-in file copy dialog.
I would also need a "Copy complete" and "Copy failed" notification.
I need this to work on Windows XP, Vista and 7. Is there a way to call to engage this functionality from my c# code?
Answer taken from: here
Windows Vista does indeed include a new copy engine that supports exactly what you're looking to do. However, it's possible that previously existing functionality may meet your needs. For example, if you want to copy, move, rename, or delete an individual file or directory, you can take advantage of SHFileOperation (exposed from shell32.dll), which is already wrapped by the Visual Basic® runtime. If you're using Visual Basic 2005, you can simply use functionality from the My namespace, for example:
My.Computer.FileSystem.CopyDirectory( sourcePath, destinationPath, UIOption.AllDialogs)
Accomplishing the same thing in C# involves only a little more work, adding a reference to Microsoft.VisualBasic.dll (from the Microsoft® .NET Framework installation directory) and using code such as the following:
using Microsoft.VisualBasic.FileIO; ... FileSystem.CopyDirectory( sourcePath, destinationPath, UIOption.AllDialogs);
When run, this will result in the same progress UI you'd see if you were doing the same file operations from Windows Explorer. In fact, when running on Windows Vista, you automatically get the new Window Vista progress UI, as shown in Figure 1.
I know it's a old thread but I faced to similar requirement and finally this is the code I used, maybe it helps someone else. the credit belongs to here
using System;
using System.Runtime.InteropServices;
using System.Text;
namespace Pietschsoft
{
public class NativeProgressDialog
{
private IntPtr parentHandle;
private Win32IProgressDialog pd = null;
private string title = string.Empty;
private string cancelMessage = string.Empty;
private string line1 = string.Empty;
private string line2 = string.Empty;
private string line3 = string.Empty;
private uint value = 0;
private uint maximum = 100;
public string Title
{
get
{
return this.title;
}
set
{
this.title = value;
if (pd != null)
{
pd.SetTitle(this.title);
}
}
}
public string CancelMessage
{
get
{
return this.cancelMessage;
}
set
{
this.cancelMessage = value;
if (pd != null)
{
pd.SetCancelMsg(this.cancelMessage, null);
}
}
}
public string Line1
{
get
{
return this.line1;
}
set
{
this.line1 = value;
if (pd != null)
{
pd.SetLine(1, this.line1, false, IntPtr.Zero);
}
}
}
public string Line2
{
get
{
return this.line2;
}
set
{
this.line2 = value;
if (pd != null)
{
pd.SetLine(2, this.line2, false, IntPtr.Zero);
}
}
}
public string Line3
{
get
{
return this.line3;
}
set
{
this.line3 = value;
if (pd != null)
{
pd.SetLine(3, this.line3, false, IntPtr.Zero);
}
}
}
public uint Value
{
get
{
return this.value;
}
set
{
this.value = value;
if (pd != null)
{
pd.SetProgress(this.value, this.maximum);
}
}
}
public uint Maximum
{
get
{
return this.maximum;
}
set
{
this.maximum = value;
if (pd != null)
{
pd.SetProgress(this.value, this.maximum);
}
}
}
public bool HasUserCancelled
{
get
{
if (pd != null)
{
return pd.HasUserCancelled();
}
else
return false;
}
}
public NativeProgressDialog(IntPtr parentHandle)
{
this.parentHandle = parentHandle;
}
public void ShowDialog(params PROGDLG[] flags)
{
if (pd == null)
{
pd = (Win32IProgressDialog)new Win32ProgressDialog();
pd.SetTitle(this.title);
pd.SetCancelMsg(this.cancelMessage, null);
pd.SetLine(1, this.line1, false, IntPtr.Zero);
pd.SetLine(2, this.line2, false, IntPtr.Zero);
pd.SetLine(3, this.line3, false, IntPtr.Zero);
PROGDLG dialogFlags = PROGDLG.Normal;
if (flags.Length != 0)
{
dialogFlags = flags[0];
for (var i = 1; i < flags.Length; i++)
{
dialogFlags = dialogFlags | flags[i];
}
}
pd.StartProgressDialog(this.parentHandle, null, dialogFlags, IntPtr.Zero);
}
}
public void CloseDialog()
{
if (pd != null)
{
pd.StopProgressDialog();
//Marshal.ReleaseComObject(pd);
pd = null;
}
}
#region "Win32 Stuff"
// The below was copied from: http://pinvoke.net/default.aspx/Interfaces/IProgressDialog.html
public static class shlwapi
{
[DllImport("shlwapi.dll", CharSet = CharSet.Auto)]
static extern bool PathCompactPath(IntPtr hDC, [In, Out] StringBuilder pszPath, int dx);
}
[ComImport]
[Guid("EBBC7C04-315E-11d2-B62F-006097DF5BD4")]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
public interface Win32IProgressDialog
{
/// <summary>
/// Starts the progress dialog box.
/// </summary>
/// <param name="hwndParent">A handle to the dialog box's parent window.</param>
/// <param name="punkEnableModless">Reserved. Set to null.</param>
/// <param name="dwFlags">Flags that control the operation of the progress dialog box. </param>
/// <param name="pvResevered">Reserved. Set to IntPtr.Zero</param>
void StartProgressDialog(
IntPtr hwndParent, //HWND
[MarshalAs(UnmanagedType.IUnknown)] object punkEnableModless, //IUnknown
PROGDLG dwFlags, //DWORD
IntPtr pvResevered //LPCVOID
);
/// <summary>
/// Stops the progress dialog box and removes it from the screen.
/// </summary>
void StopProgressDialog();
/// <summary>
/// Sets the title of the progress dialog box.
/// </summary>
/// <param name="pwzTitle">A pointer to a null-terminated Unicode string that contains the dialog box title.</param>
void SetTitle(
[MarshalAs(UnmanagedType.LPWStr)] string pwzTitle //LPCWSTR
);
/// <summary>
/// Specifies an Audio-Video Interleaved (AVI) clip that runs in the dialog box. Note: Note This method is not supported in Windows Vista or later versions.
/// </summary>
/// <param name="hInstAnimation">An instance handle to the module from which the AVI resource should be loaded.</param>
/// <param name="idAnimation">An AVI resource identifier. To create this value, use the MAKEINTRESOURCE macro. The control loads the AVI resource from the module specified by hInstAnimation.</param>
void SetAnimation(
IntPtr hInstAnimation, //HINSTANCE
ushort idAnimation //UINT
);
/// <summary>
/// Checks whether the user has canceled the operation.
/// </summary>
/// <returns>TRUE if the user has cancelled the operation; otherwise, FALSE.</returns>
/// <remarks>
/// The system does not send a message to the application when the user clicks the Cancel button.
/// You must periodically use this function to poll the progress dialog box object to determine
/// whether the operation has been canceled.
/// </remarks>
[PreserveSig]
[return: MarshalAs(UnmanagedType.Bool)]
bool HasUserCancelled();
/// <summary>
/// Updates the progress dialog box with the current state of the operation.
/// </summary>
/// <param name="dwCompleted">An application-defined value that indicates what proportion of the operation has been completed at the time the method was called.</param>
/// <param name="dwTotal">An application-defined value that specifies what value dwCompleted will have when the operation is complete.</param>
void SetProgress(
uint dwCompleted, //DWORD
uint dwTotal //DWORD
);
/// <summary>
/// Updates the progress dialog box with the current state of the operation.
/// </summary>
/// <param name="ullCompleted">An application-defined value that indicates what proportion of the operation has been completed at the time the method was called.</param>
/// <param name="ullTotal">An application-defined value that specifies what value ullCompleted will have when the operation is complete.</param>
void SetProgress64(
ulong ullCompleted, //ULONGLONG
ulong ullTotal //ULONGLONG
);
/// <summary>
/// Displays a message in the progress dialog.
/// </summary>
/// <param name="dwLineNum">The line number on which the text is to be displayed. Currently there are three lines—1, 2, and 3. If the PROGDLG_AUTOTIME flag was included in the dwFlags parameter when IProgressDialog::StartProgressDialog was called, only lines 1 and 2 can be used. The estimated time will be displayed on line 3.</param>
/// <param name="pwzString">A null-terminated Unicode string that contains the text.</param>
/// <param name="fCompactPath">TRUE to have path strings compacted if they are too large to fit on a line. The paths are compacted with PathCompactPath.</param>
/// <param name="pvResevered"> Reserved. Set to IntPtr.Zero.</param>
/// <remarks>This function is typically used to display a message such as "Item XXX is now being processed." typically, messages are displayed on lines 1 and 2, with line 3 reserved for the estimated time.</remarks>
void SetLine(
uint dwLineNum, //DWORD
[MarshalAs(UnmanagedType.LPWStr)] string pwzString, //LPCWSTR
[MarshalAs(UnmanagedType.VariantBool)] bool fCompactPath, //BOOL
IntPtr pvResevered //LPCVOID
);
/// <summary>
/// Sets a message to be displayed if the user cancels the operation.
/// </summary>
/// <param name="pwzCancelMsg">A pointer to a null-terminated Unicode string that contains the message to be displayed.</param>
/// <param name="pvResevered">Reserved. Set to NULL.</param>
/// <remarks>Even though the user clicks Cancel, the application cannot immediately call
/// IProgressDialog::StopProgressDialog to close the dialog box. The application must wait until the
/// next time it calls IProgressDialog::HasUserCancelled to discover that the user has canceled the
/// operation. Since this delay might be significant, the progress dialog box provides the user with
/// immediate feedback by clearing text lines 1 and 2 and displaying the cancel message on line 3.
/// The message is intended to let the user know that the delay is normal and that the progress dialog
/// box will be closed shortly.
/// It is typically is set to something like "Please wait while ...". </remarks>
void SetCancelMsg(
[MarshalAs(UnmanagedType.LPWStr)] string pwzCancelMsg, //LPCWSTR
object pvResevered //LPCVOID
);
/// <summary>
/// Resets the progress dialog box timer to zero.
/// </summary>
/// <param name="dwTimerAction">Flags that indicate the action to be taken by the timer.</param>
/// <param name="pvResevered">Reserved. Set to NULL.</param>
/// <remarks>
/// The timer is used to estimate the remaining time. It is started when your application
/// calls IProgressDialog::StartProgressDialog. Unless your application will start immediately,
/// it should call Timer just before starting the operation.
/// This practice ensures that the time estimates will be as accurate as possible. This method
/// should not be called after the first call to IProgressDialog::SetProgress.</remarks>
void Timer(
PDTIMER dwTimerAction, //DWORD
object pvResevered //LPCVOID
);
}
[ComImport]
[Guid("F8383852-FCD3-11d1-A6B9-006097DF5BD4")]
public class Win32ProgressDialog
{
}
/// <summary>
/// Flags that indicate the action to be taken by the ProgressDialog.SetTime() method.
/// </summary>
public enum PDTIMER : uint //DWORD
{
/// <summary>Resets the timer to zero. Progress will be calculated from the time this method is called.</summary>
Reset = (0x01),
/// <summary>Progress has been suspended.</summary>
Pause = (0x02),
/// <summary>Progress has been resumed.</summary>
Resume = (0x03)
}
[Flags]
public enum PROGDLG : uint //DWORD
{
/// <summary>Normal progress dialog box behavior.</summary>
Normal = 0x00000000,
/// <summary>The progress dialog box will be modal to the window specified by hwndParent. By default, a progress dialog box is modeless.</summary>
Modal = 0x00000001,
/// <summary>Automatically estimate the remaining time and display the estimate on line 3. </summary>
/// <remarks>If this flag is set, IProgressDialog::SetLine can be used only to display text on lines 1 and 2.</remarks>
AutoTime = 0x00000002,
/// <summary>Do not show the "time remaining" text.</summary>
NoTime = 0x00000004,
/// <summary>Do not display a minimize button on the dialog box's caption bar.</summary>
NoMinimize = 0x00000008,
/// <summary>Do not display a progress bar.</summary>
/// <remarks>Typically, an application can quantitatively determine how much of the operation remains and periodically pass that value to IProgressDialog::SetProgress. The progress dialog box uses this information to update its progress bar. This flag is typically set when the calling application must wait for an operation to finish, but does not have any quantitative information it can use to update the dialog box.</remarks>
NoProgressBar = 0x00000010
}
#endregion
}
}
How you can use it:
private Pietschsoft.NativeProgressDialog pd;
private uint progressPercent;
Timer timer1 = new Timer();
private void button1_Click_1(object sender, EventArgs e)
{
timer1.Interval = 300;
timer1.Tick += (s,ev)=>
{
progressPercent++;
if (pd.HasUserCancelled)
{
timer1.Stop();
pd.CloseDialog();
}
else
{
// Update the progress value
pd.Value = progressPercent;
pd.Line2 = "Percent " + progressPercent.ToString() + "%";
if (progressPercent >= 100)
{
timer1.Stop();
pd.CloseDialog();
}
}
};
pd = new Pietschsoft.NativeProgressDialog(this.Handle);
pd.Title = "Performing Operation";
pd.CancelMessage = "Please wait while the operation is cancelled";
pd.Maximum = 100;
pd.Value = 0;
pd.Line1 = "Line One";
pd.Line3 = "Calculating Time Remaining...";
//pd.ShowDialog(); // Defaults to PROGDLG.Normal
pd.ShowDialog(Pietschsoft.NativeProgressDialog.PROGDLG.Modal, Pietschsoft.NativeProgressDialog.PROGDLG.AutoTime, Pietschsoft.NativeProgressDialog.PROGDLG.NoMinimize);
progressPercent = 0;
timer1.Start();
}
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