I have a struct called CoolStruct:
struct CoolStruct
{
int id;
uint32 type;
uint32 subtype;
String name;
};
I have a vector of these structs as well:
std::vector<CoolStruct> coolVector;
I want to create a bunch of structs which have predefined values to push_back into this coolVector. I'd like to keep the code from getting cludgy and ugly. I would really like to keep this notation:
CoolStruct t = {1, EQData::EQ_EFFECT_TYPE_PARAMETRIC, 0, T("Parametric")};
coolVector.push_back(t);
CoolStruct t = {2, EQData::EQ_EFFECT_TYPE_FILTER_LOW_PASS,EQData::EQ_FILTER_TYPE_FILTER_BUTTERWORTH_12DB, T("Low Pass")};
coolVector.push_back(t);
But of course this doesn't work... Not allowed to do a reinitia开发者_如何转开发lization. Is there any other solution to make this as readable as possible? The only alternative I can think of is it manually set each paramater of the struct:
t.id = whatever; t.type = somethingelse; t.subtype = thisisalotofcode; t.name = justtosetupthisvector;
coolVector.push_back(t);
how about:
CoolStruct t1 = {1, EQData::EQ_EFFECT_TYPE_PARAMETRIC, 0, T("Parametric")};
coolVector.push_back(t1);
CoolStruct t2 = {2, EQData::EQ_EFFECT_TYPE_FILTER_LOW_PASS,EQData::EQ_FILTER_TYPE_FILTER_BUTTERWORTH_12DB, T("Low Pass")};
coolVector.push_back(t2);
In C++0x, I think you should be able to do:
CoolStruct t;
t = {1, EQData::EQ_EFFECT_TYPE_PARAMETRIC, 0, T("Parametric")};
coolVector.push_back(t);
t = {2, EQData::EQ_EFFECT_TYPE_FILTER_LOW_PASS,EQData::EQ_FILTER_TYPE_FILTER_BUTTERWORTH_12DB, T("Low Pass")};
coolVector.push_back(t);
or even:
coolVector.push_back({1, EQData::EQ_EFFECT_TYPE_PARAMETRIC, 0, T("Parametric")});
coolVector.push_back({2, EQData::EQ_EFFECT_TYPE_FILTER_LOW_PASS,EQData::EQ_FILTER_TYPE_FILTER_BUTTERWORTH_12DB, T("Low Pass")});
In fact, if you really want to get creative (and you don't have any previous elements that you want to keep), you can replace the whole vector with this syntax:
coolVector = {
{1, EQData::EQ_EFFECT_TYPE_PARAMETRIC, 0, T("Parametric")},
{2, EQData::EQ_EFFECT_TYPE_FILTER_LOW_PASS,EQData::EQ_FILTER_TYPE_FILTER_BUTTERWORTH_12DB, T("Low Pass")}
};
if you add a simple constructor:
struct CoolStruct
{
CoolStruct(int id, uint32 type, uint32 subtype, String name) : id(id), type(type), subtype(subtype), name(name) {}
int id;
uint32 type;
uint32 subtype;
String name;
};
you can then do this:
CoolVector.push_back(CoolStruct(1, EQData::EQ_EFFECT_TYPE_PARAMETRIC, 0, T("Parametric")));
CoolVector.push_back(CoolStruct(2, EQData::EQ_EFFECT_TYPE_FILTER_LOW_PASS,EQData::EQ_FILTER_TYPE_FILTER_BUTTERWORTH_12DB, T("Low Pass")));
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