I want to create a Photos Library as existing photo library in iPhone. I add image in scrollviewer which is chosen from Photo library. Before add image i resize the selected image and set it to ImageView Control.But when i compare to added image quality with iPhone Photo library image quality, my control image is not good. How to bring the quality and withou memory overflow issue.
-(UIImage*)imageWithImage:(UIImage*)image scaledToSize:(CGSize)newSize
{
// Create a bitmap context.
UIGraphicsBeginImageContext( newSize );
[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height开发者_开发百科)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
I ran into this issue also. I think you're using an iPhone 4 with Retina Display. Even if you're not, you should account for it. Instead of UIGraphicsBeginImageContext()
, use UIGraphicsBeginImageContextWithOptions()
and use the scale
property of UIScreen
for the third argument. All iOS devices have the scale property, on iPhone 4 it's set to 2.0; on the rest, as I write this, it's set to 1.0.
So your code, with those changes, becomes
-(UIImage *)imageWithImage:(UIImage*)image scaledToSize:(CGSize)newSize
{
// Create a bitmap context.
UIGraphicsBeginImageContextWithOptions(newSize, YES, [UIScreen mainScreen].scale);
[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
Following the solution from ageektrapped, for PNG's transparent images, you should set the second parameter to NO/false for
UIGraphicsBeginImageContextWithOptions(..., NO, ...);
will solve the black/white background issue
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