I have a Bytearray
unsigned char *outputData = (unsigned char *)malloc(sizeof(unsigned char) * w * h * 4);
outputData[y * h * 4 + x * 4 + 0] = all; //alpha value
outputData[y * h * 4 + x * 4 + 1] = red; //red value
outputData[y * h * 4 + x * 4 + 2] = gre; //green开发者_JAVA技巧 value
outputData[y * h * 4 + x * 4 + 3] = blu; //blue value
//h... total image height
//y,x ... current y and x value from the matrix
Now I want to convert this Data to an UIImage. How does that work? I've tried:
NSData *outdata = [NSData dataWithBytes:outputData length:sizeof(unsigned char) * w * h * 4];
UIImage *newimage = [UIImage imageWithData:outdata];
But this doesn't seem to be the right solution. Please help.
CGColorSpaceRef colorSpace=CGColorSpaceCreateDeviceRGB();
CGContextRef bitmapContext=CGBitmapContextCreate(outputData, w, h, 8, 4*w, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrderDefault);
CFRelease(colorSpace);
free(outputData);
CGImageRef cgImage=CGBitmapContextCreateImage(bitmapContext);
CGContextRelease(bitmapContext);
UIImage * newimage = [UIImage imageWithCGImage:cgImage];
CGImageRelease(cgImage);
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