If I use only CAMERA_FACING_BACK
or CAMERA_FACING_FRONT
all works fine.
I have trouble with switch from CAMERA_FACING_BACK
to CAMERA_FACING_FRONT
.
My code snippet:
public class PhotoCameraActivity extends Activity implements OnClickListener {
private SurfaceView cameraView;
private Button turnButton;
private Camera camera = null;
private Callback listener;
private static int camId = Camera.CameraInfo.CAMERA_FACING_BACK;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.photo_camera_main);
prepareActivity();
}
private void prepareActivity() {
cameraView = (SurfaceView) findViewById(R.id.photo_camera_surface_view);
turnButton = (ImageButton) findViewById(R.id.turn_button);
turnButton.setOnClickListener(this);
}
@Override
public void onClick(View v) {
if (v.equals(turnButton)) {
if (Camera.getNumberOfCameras() > 1 && camId < Camera.getNumberOfCameras() - 1) {
startCamera(camId + 1);
} else {
startCamera(Camera.CameraInfo.CAMERA_FACING_BACK);
}
}
}
@Override
protected void onResume() {
startCamera(camId);
super.onResume();
}
@Override
protected void onPause() {
stopCamera();
super.onPause();
}
private void startCamera(int cameraId) {
if (camera != null) {
stopCamera();
}
holder = cameraView.getHolder();
listener = new Callback() {
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
}
@Override
public void surfaceCreat开发者_StackOverflow社区ed(SurfaceHolder holder) {
try {
camera.setPreviewDisplay(holder);
camera.startPreview();
} catch (IOException e) {
e.printStackTrace();
}
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {}
};
holder.addCallback(listener);
camId = cameraId;
camera = Camera.open(cameraId);
Camera.Parameters params = camera.getParameters();
if (cameraId == Camera.CameraInfo.CAMERA_FACING_BACK) {
params.setPreviewSize(1280, 800);
} else {
params.setPreviewSize(640, 480);
}
camera.setParameters(params);
}
private void stopCamera(){
System.out.println("stopCamera method");
if (camera != null){
camera.stopPreview();
camera.setPreviewCallback(null);
camera.release();
camera = null;
holder.removeCallback(listener);
holder = null;
}
}
}
In onCreate() of my activity I add the following onClick listener to a button overlayed on my Preview SurfaceView (there are numerous example on the web for previewing):
ImageButton useOtherCamera = (ImageButton) findViewById(R.id.useOtherCamera);
//if phone has only one camera, hide "switch camera" button
if(Camera.getNumberOfCameras() == 1){
useOtherCamera.setVisibility(View.INVISIBLE);
}
else {
useOtherCamera.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
if (inPreview) {
camera.stopPreview();
}
//NB: if you don't release the current camera before switching, you app will crash
camera.release();
//swap the id of the camera to be used
if(currentCameraId == Camera.CameraInfo.CAMERA_FACING_BACK){
currentCameraId = Camera.CameraInfo.CAMERA_FACING_FRONT;
}
else {
currentCameraId = Camera.CameraInfo.CAMERA_FACING_BACK;
}
camera = Camera.open(currentCameraId);
//Code snippet for this method from somewhere on android developers, i forget where
setCameraDisplayOrientation(CameraActivity.this, currentCameraId, camera);
try {
//this step is critical or preview on new camera will no know where to render to
camera.setPreviewDisplay(previewHolder);
} catch (IOException e) {
e.printStackTrace();
}
camera.startPreview();
}
On my test device the back camera has an ID of 0 and the front has an id of 1. I suggest using Camera.CameraInfo static variables for your camera id's rather than hard-coding values. I am sure that will only cause issues on other devices.
I restart Activity with cameraId = 2 and this is working.
I removed and re-added SurfaceView in my layout and so it worked.
public void switchCamera(int cameraType)
{
if(context.getPackageManager().hasSystemFeature(PackageManager.FEATURE_CAMERA_FRONT))
{
if(Camera.getNumberOfCameras() > cameraType)
{
// Set selected camera
this.cameraType = cameraType;
}
else
{
// Set default camera (Rear)
this.cameraType = Camera.CameraInfo.CAMERA_FACING_BACK;
}
if(mCamera != null)
{
// Destroy previuos Holder
surfaceDestroyed(holder);
holder.removeCallback(this);
// Remove and re-Add SurfaceView
ViewGroup rootLayout = (ViewGroup) surface.getParent();
rootLayout.removeView(surface);
surface = new SurfaceView(context);
holder = surface.getHolder();
holder.addCallback(this);
rootLayout.addView(surface, new ViewGroup.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT));
}
}
}
I have to remove the surface preview before adding a new one:
if (mPreview != null) {
mPreview.surfaceDestroyed(mPreview.getHolder());
mPreview.getHolder().removeCallback(mPreview);
mPreview.destroyDrawingCache();
FrameLayout preview = (FrameLayout) view.findViewById(R.id.camera_frame);
preview.removeView(mPreview);
mPreview.mCamera = null;
mPreview = null;
}
//then add your preview
Use this code:
if (mCamera != null) {
mCamera.stopPreview();
mCamera.release();
mCamera = null;
}
//swap the id of the camera to be used
if (currentCameraId == Camera.CameraInfo.CAMERA_FACING_BACK)
currentCameraId = Camera.CameraInfo.CAMERA_FACING_FRONT;
else
currentCameraId = Camera.CameraInfo.CAMERA_FACING_BACK;
try {
mCamera = Camera.open(currentCameraId);
mCamera.setDisplayOrientation(90);
mCamera.setPreviewDisplay(surfaceHolder);
mCamera.startPreview();
}
catch (Exception e) { e.printStackTrace(); }
try using this:
camera.stopPreview();
if(camera != null)
camera.release();
try {
camera = Camera.open(/*new id*/);
camera.setPreviewDisplay(holder);
camera.startPreview();
} catch (Exception ex) { ex.printStackTrace(); }
精彩评论