I am wrapping some unmanaged C++ code inside a .NET project. For this I need to convert System::String
to UTF8-bytes store开发者_运维问答d in char*
.
I am unsure if this is the best or even a correct way to do this and I'd appreciate if someone could take a look and provide feedback.
Thanks,
/David
// Copy into blank VisualStudio C++/CLR command line solution.
#include "stdafx.h"
#include <stdio.h>
using namespace System;
using namespace System::Text;
using namespace System::Runtime::InteropServices;
// Test for calling with char* argument.
void MyTest(const char* buffer)
{
printf_s("%s\n", buffer);
return;
}
int main()
{
// Create a UTF-8 encoding.
UTF8Encoding^ utf8 = gcnew UTF8Encoding;
// A Unicode string with two characters outside an 8-bit code range.
String^ unicodeString = L"This unicode string contains two characters with codes outside an 8-bit code range, Pi (\u03a0) and Sigma (\u03a3).";
Console::WriteLine(unicodeString);
// Encode the string.
array<Byte>^encodedBytes = utf8->GetBytes(unicodeString);
// Get pointer to unmanaged char array
int size = Marshal::SizeOf(encodedBytes[0]) * encodedBytes->Length;
IntPtr pnt = Marshal::AllocHGlobal(size);
Marshal::Copy(encodedBytes, 0, pnt, encodedBytes->Length);
// Ugly, but necessary?
char *charPnt= (char *)pnt.ToPointer();
MyTest(charPnt);
Marshal::FreeHGlobal(pnt);
}
You don't need to create an encoder instance, you can use the static instances.
If the called function doesn't expect a pointer to the HGlobal heap you can just use plain C/C++ memory allocation (new or malloc) for the buffer.
In your example the function doesn't take ownership so you don't need a copy at all, just pin the buffer.
Something like:
// Encode the text as UTF8
array<Byte>^ encodedBytes = Encoding::UTF8->GetBytes(unicodeString);
// prevent GC moving the bytes around while this variable is on the stack
pin_ptr<Byte> pinnedBytes = &encodedBytes[0];
// Call the function, typecast from byte* -> char* is required
MyTest(reinterpret_cast<char*>(pinnedBytes), encodedBytes->Length);
Or if you need the string zero-terminated like most C functions (including the example in the OP) then you should probably add a zero byte.
// Encode the text as UTF8, making sure the array is zero terminated
array<Byte>^ encodedBytes = Encoding::UTF8->GetBytes(unicodeString + "\0");
// prevent GC moving the bytes around while this variable is on the stack
pin_ptr<Byte> pinnedBytes = &encodedBytes[0];
// Call the function, typecast from byte* -> char* is required
MyTest(reinterpret_cast<char*>(pinnedBytes));
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