I am considering storing methods inside of a dictionary (using a friendly user-readable string as a key) so that a message like "echo, hello world" can be sent to the server and the Server will know to call: echo(string message) and pass in "hello world".
Pseudo code:
public delegate void NetCommand(object param);开发者_如何学编程
void MyNetCommand(object param)
{
string s = param as string;
Console.WriteLine(s);
}
Dictionary<string, NetCommand> commands = new Dictionary<string, NetCommand>();
static void Main(string[] args)
{
commands.Add("echo", MyNetCommand);
}
void OnReceiveSomeImaginaryMessageAfterItsBeenProcessed(string friendly, object param)
{
commands[friendly]();
}
My question is: is this a good idea? Are there any drawbacks to doing this? Or, is this just the "wrong" way to do something that already has a desirable solution?
I don't see why it's not a good Idea, and the fact that you storing them in memory will mean that you get a proformance boost aswell.
It looks cool, just use
if (commands.HasKey(friendly))
... before doing it...
you also lack param
as in:
commands[friendly](param);
I personaly think it's elegant enough solution. The single think I will personally change is: instead puting into the Value of dictionary a delefate, put a class object. In this case yuo can easily support in the future increasing complexity of your code.
public abstract class MyAbstractNetCommand {
public abstract void ExecuteCommand();
}
public class ConcreteCommand : MyAbstractNetCommand {
/*Here additional ConcreteCommand specific methods and state members*/
public override ExecuteCommand() {
// concrete iplementation
}
}
You're performance will be O(log(n)), however switch/case over string will have the same O(log(N)) performance, so you do not do anything bad. Anyway command routing should not be a bottleneck.
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