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LuaJIT and Rocks?

开发者 https://www.devze.com 2023-03-17 00:19 出处:网络
Just a small question from a \"Lua newbie\"...I have been using LuaJIT and it is awesome, no the question is since LuaJIT is Lua 5.1 compatible does that mean I can use all the \"LuaRocks\" that stand

Just a small question from a "Lua newbie"...I have been using LuaJIT and it is awesome, no the question is since LuaJIT is Lua 5.1 compatible does that mean I can use all the "LuaRocks" that standard Lua uses in LuaJIT?

For instance if I wanted to install one of the SQLite libraries (e.g. http://luaforge.net/projects/luasqlite/) - how would I install that in L开发者_JAVA百科uaJIT?

Do all the available "LuaRocks" work out the box with LuaJIT?


LuaJIT is designed to be drop-in compatible with the Lua stand-alone. There is no reason why any purely Lua-based Rocks shouldn't work. DLL-based Rocks ought to work as well, since the LuaJIT stand-alone DLL is compatible with the original DLL.


Concretely:

"LuaJIT is fully upwards-compatible with Lua 5.1. It supports all standard Lua library functions and the full set of Lua/C API functions. LuaJIT is also fully ABI-compatible to Lua 5.1 at the linker/dynamic loader level. This means you can compile a C module against the standard Lua headers and load the same shared library from either Lua or LuaJIT."

I think that pretty much says it all.

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