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Advantage of using 0x01 instead of 1 for an integer variable?

开发者 https://www.devze.com 2023-03-16 22:23 出处:网络
Recently I came across a line like this public final static int DELETION_MASK= 0x01; why is it not like

Recently I came across a line like this

public final static int DELETION_MASK = 0x01;

why is it not like

public final static int DELETION_MASK = 1;

Is there any advantage in using the first approach other than 0xA and upper limit hexadecimals can be converted with ease?开发者_StackOverflow中文版? In this case its just a constant representing 1.


While there is not a difference in the code produced by the compiler, bit masks are traditionally written using the hexadecimal notation, because it's significantly easier for a human to convert to a binary form. Another common convention is to include the leading zeros when the length of the field is known. E.g. for a C int field, it's common to write:

#define MASK 0x0000ffff

In addition, hexadecimal constants indicate to the programmer that it's probably a bit mask, or a value that will be somehow involved in bitwise operations and should probably be treated specially.

As a bonus, hexadecimal notations may also avoid issues with negative numbers: 0xffffffff is in fact a negative number (-1 to be exact). Rather than juggling with the sign and 2's-complement numbers you can just specify the mask in hexadecimal and be done with it.


Since Java 7 you can also use binary literals which makes it even easier for a human to understand which bits are set in a bit mask. And binary literals may make use of underscores to put the bits into separate groups.

That means that the following is also valid:

public final static int DELETION_MASK = 0b0000_0001;


It helps with the mental conversion between the integer value and the bit pattern it represents, which is the thing that matters for flags and masks.

Because 16 is a power of 2 (unlike 10), you get nice repeating things like this:

public final static int A_FLAG = 0x01;  // 00000001
public final static int B_FLAG = 0x02;  // 00000010
public final static int C_FLAG = 0x04;  // 00000100
public final static int D_FLAG = 0x08;  // 00001000
public final static int E_FLAG = 0x10;  // 00010000
public final static int F_FLAG = 0x20;  // 00100000
public final static int G_FLAG = 0x40;  // 01000000
public final static int H_FLAG = 0x80;  // 10000000


Only that, it will be consistent when you define NONDELETION_MASK = 0x0A.


It is easy to understand. Whenever we think about masking then we always think in HEX or BIN numbers.

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