Recently I came across a line like this
public final static int DELETION_MASK = 0x01;
why is it not like
public final static int DELETION_MASK = 1;
Is there any advantage in using the first approach other than 0xA and upper limit hexadecimals can be converted with ease?开发者_StackOverflow中文版? In this case its just a constant representing 1.
While there is not a difference in the code produced by the compiler, bit masks are traditionally written using the hexadecimal notation, because it's significantly easier for a human to convert to a binary form. Another common convention is to include the leading zeros when the length of the field is known. E.g. for a C int
field, it's common to write:
#define MASK 0x0000ffff
In addition, hexadecimal constants indicate to the programmer that it's probably a bit mask, or a value that will be somehow involved in bitwise operations and should probably be treated specially.
As a bonus, hexadecimal notations may also avoid issues with negative numbers: 0xffffffff
is in fact a negative number (-1
to be exact). Rather than juggling with the sign and 2's-complement numbers you can just specify the mask in hexadecimal and be done with it.
Since Java 7 you can also use binary literals which makes it even easier for a human to understand which bits are set in a bit mask. And binary literals may make use of underscores to put the bits into separate groups.
That means that the following is also valid:
public final static int DELETION_MASK = 0b0000_0001;
It helps with the mental conversion between the integer value and the bit pattern it represents, which is the thing that matters for flags and masks.
Because 16 is a power of 2 (unlike 10), you get nice repeating things like this:
public final static int A_FLAG = 0x01; // 00000001
public final static int B_FLAG = 0x02; // 00000010
public final static int C_FLAG = 0x04; // 00000100
public final static int D_FLAG = 0x08; // 00001000
public final static int E_FLAG = 0x10; // 00010000
public final static int F_FLAG = 0x20; // 00100000
public final static int G_FLAG = 0x40; // 01000000
public final static int H_FLAG = 0x80; // 10000000
Only that, it will be consistent when you define NONDELETION_MASK = 0x0A.
It is easy to understand. Whenever we think about masking then we always think in HEX or BIN numbers.
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