I am trying to put some lo开发者_C百科ooong text into an AlertDialog. The only issue the default font size that is really too big, so I want to make it smaller.
Here are all the workaround I tried and their issues.
Workaround 1) Using a TextView and myView.setTextSize(12);
final TextView myView = new TextView(getApplicationContext());
myView.setText(myLongText);
myView.setTextSize(12);
final AlertDialog d = new AlertDialog.Builder(context)
.setPositiveButton(android.R.string.ok, null)
.setTitle(myTitle)
.setView(myView)
.create();
Issues: Layout is not scrolling
Workaround 2) making TextView scrollable.
message.setMovementMethod(LinkMovementMethod.getInstance());
Issues: Layout is scrolling, bute there is no "inertia" (don't know how to call that.. But I guess you understand.)
Workaround 3) Using a Scrollview.
That's what I am going to try, but I cannot believe there are no easier solutions...
You can actually get access to the message's TextView
pretty easily, and then change it's size. I tested with a bigger size, but you could use whatever size you want. The text will scroll nicely as it already does. The view's id
is android.R.id.message
AlertDialog dialog = new AlertDialog.Builder(this).setMessage("Hello world").show();
TextView textView = (TextView) dialog.findViewById(android.R.id.message);
textView.setTextSize(40);
This is probably a cleaner solution, though I'm not sure if there's a risk that the TextView
could be null
or not.
I am using the following code to change the title and message text for AlertDialog…
final int alertTitle = ctx.getResources().getIdentifier("alertTitle", "id", "android");
setTitleFont((TextView) dlg.findViewById(alertTitle));
setBodyFont((TextView) dlg.findViewById(android.R.id.message));
… making sure that I check for null
in my setTitleFont
and setBodyFont
methods.
For Buttons:
final AlertDialog ad = new AlertDialog.Builder(mainScreen)
.setPositiveButton("OK", null)
.setNegativeButton("Cancel", null).create();
ad.setOnShowListener(new DialogInterface.OnShowListener() {
@Override
public void onShow(DialogInterface dialog) {
int textSize = (int) Helper.getDimen(mainScreen, R.dimen.textSize12);
ad.getButton(Dialog.BUTTON_POSITIVE).setTextSize(textSize);
ad.getButton(Dialog.BUTTON_NEGATIVE).setTextSize(textSize);
}
});
ad.show();
Here is my solution... you need to create the scroll container, then add the TextView inside the ScrollView just as you would in the XML layout.
AlertDialog alertDialog = new AlertDialog.Builder(this).create();
String str = getString(R.string.upgrade_notes);
final ScrollView s_view = new ScrollView(getApplicationContext());
final TextView t_view = new TextView(getApplicationContext());
t_view.setText(str);
t_view.setTextSize(14);
s_view.addView(t_view);
alertDialog.setTitle("Upgrade notes!");
alertDialog.setView(s_view);
This works in 2020. I have tested this in Android 10
AlertDialog.Builder builder = new AlertDialog.Builder(this, R.style.YourStyle) //Style is only needed if you want to customize look&feel
.setTitle(R.string.title)
.setMessage(R.string.message)
.setPositiveButton(R.string.accept, null);
AlertDialog alertDialog = builder.create();
alertDialog.setOnShowListener(dialog -> {
//The following is to style dialog message
TextView message = alertDialog.findViewById(android.R.id.message);
if (message != null) {
message.setTextSize(12);
message.setTextColor(getColor(R.color.yellow));
}
//The following is to style dialog title. Note that id is alertTitle
TextView title = alertDialog.findViewById(R.id.alertTitle);
if (title != null) {
title.setTextColor(getColor(R.color.black));
}
});
alertDialog.show();
You can solve this issue by using SpannableStringBuilder instead of a string.
http://www.android--tutorials.com/2016/10/android-change-alertdialog-title-text_21.html
AlertDialog.Builder builder = new
AlertDialog.Builder(YourActivity.this);
builder.setTitle("Your Title");
builder.setMessage("Your Message");
builder.setPositiveButton("Ok", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialogInterface, int i) {
// Your Positive Function
}
});
builder.setNegativeButton("Cancel", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialogInterface, int i) {
// Your Negative Function
}
});
builder.show();
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