Is there a better way to initialise C structures in C++ code?
I can use initialiser lists at the variable declaration point; however, this isn't that useful if all arguments are not known at compile time, or if I'm not declaring a local/global instance, eg:
Legacy C code which declares the struct, and also has API's using it
typedef stru开发者_Python百科ct
{
int x, y, z;
} MyStruct;
C++ code using the C library
void doSomething(std::vector<MyStruct> &items)
{
items.push_back(MyStruct(5,rand()%100,items.size()));//doesn't work because there is no such constructor
items.push_back({5,rand()%100,items.size()});//not allowed either
//works, but much more to write...
MyStruct v;
v.x = 5;
v.y = rand()%100;
v.z = items.size();
items.push_back(v);
}
Creating local instances and then setting each member one at a time (myStruct.x = 5;
etc) is a real pain, and somewhat hard to read when trying to add say 20 different items to the container...
If you can't add a constructor (which is the best solution in C++03 but you probably have compatibility constraint with C), you can write a function with the same effect:
MyStruct makeAMyStruct(int x, int y, int z)
{
MyStruct result = { x, y, z };
return result;
}
items.push_back(makeAMyStruct(5,rand()%100,items.size()));
Edit: I'd have checked now that C++0X offers something for this precise problem:
items.push_back(MyStruct{5,rand()%100,items.size()});
which is available in g++ 4.4.
You're looking for C99 compound literals. Example code:
struct foo *foo = malloc(sizeof *foo);
*foo = (struct foo){ bar, baz };
How about:
MyStruct v = {5, rand()%100, items.size()};
items.push_back(v);
Create a function to initialize it, similar to what a C++ constructor would do.
Not clear what you are asking. In C++, the obvious solution is to give the struct a constructor:
struct MyStruct {
int x, y, z;
MyStruct( int ax, int ay, int az ) : x( ax ), y( ay ), z( az ) {}
};
Another option is to derive from the struct and add a constructor there.
struct MyDerivedStruct : public MyStruct
{
MyDerivedStruct(int xi, int yi, int zi)
{
x = xi;
y = yi;
z = zi;
}
}
Then you can use this derived type in your own code and pass it to the C library when necessary. The language should take care of implicitly converting to MyStruct
when appropriate.
As a bonus, you could also add other useful member functions, perhaps even wrapping many of the legacy C functions that use this type.
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